I am by far no expert on how servers, or the gaming engine, work or react, and I have heard different opinions from some very educated and experienced people in the field, and yet with all their knowledge and experience, they often disagree. One of my own opinions is that, even though a single client can't take advantage of extreme boosted FPS persay, that , as long as the rest of the performance of the server doesn’t suffer, with more samples, and multiple data changes from clients, that the chance of interpreting which event occurred first, and by what margin, is greatly increased. And yet, I can also see the wisdom in not just boosting FPS, but trying to get a framerate that will be smooth and not tax the connection. I remember when there was once a basic consensus that anything above 60 fps was wasted because the human eye couldn’t detect the difference. I'm sure that there would be few that feel that way anymore. I would like to know what Mr. Reynolds, or someone who is involved with the development of the engine, feels about the information in this link below. How much does boosting the FPS help, and at what point is it detrimental, or simply wasted?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn . Sent: Saturday, May 10, 2008 2:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Windows server There is no need of 1000 FPS. http://web.archive.org/web/20070817211515/www.meatfactory.net/index.php?option=com_content&task=view&id=220&Itemid=1 2008/5/10 wwe ewr <[EMAIL PROTECTED]>: _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds