I am by far no expert on how servers, or the gaming engine, work or react, 
and I have heard different opinions from some very educated and experienced 
people in the field, and yet with all their knowledge and experience, they 
often disagree. One of my own opinions is that, even though a single client 
can't take advantage of extreme boosted FPS persay, that , as long as the rest 
of the performance of the server doesn’t suffer, with more samples, and 
multiple data changes from clients, that the chance of interpreting which event 
occurred first, and by what margin, is greatly increased. And yet, I can also 
see the wisdom in not just boosting FPS, but trying to get a framerate that 
will be smooth and not tax the connection. I remember when there was once a 
basic consensus that anything above 60 fps was wasted because the human eye 
couldn’t detect the difference. I'm sure that there would be few that feel that 
way anymore.
  I would like to know what Mr. Reynolds, or someone who is involved with the 
development of the engine, feels about the information in this link below. How 
much does boosting the FPS help, and at what point is it detrimental, or simply 
wasted? 

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
Sent: Saturday, May 10, 2008 2:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows server

There is no need of 1000 FPS.

http://web.archive.org/web/20070817211515/www.meatfactory.net/index.php?option=com_content&task=view&id=220&Itemid=1

2008/5/10 wwe ewr <[EMAIL PROTECTED]>:




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