http://img184.imageshack.us/img184/139/95683313js3.png

A friend sent this a while ago.

2008/5/10 Anthony E. Prandi <[EMAIL PROTECTED]>:

>  I am by far no expert on how servers, or the gaming engine, work or react,
> and I have heard different opinions from some very educated and experienced
> people in the field, and yet with all their knowledge and experience, they
> often disagree. One of my own opinions is that, even though a single client
> can't take advantage of extreme boosted FPS persay, that , as long as the
> rest of the performance of the server doesn't suffer, with more samples, and
> multiple data changes from clients, that the chance of interpreting which
> event occurred first, and by what margin, is greatly increased. And yet, I
> can also see the wisdom in not just boosting FPS, but trying to get a
> framerate that will be smooth and not tax the connection. I remember when
> there was once a basic consensus that anything above 60 fps was wasted
> because the human eye couldn't detect the difference. I'm sure that there
> would be few that feel that way anymore.
>  I would like to know what Mr. Reynolds, or someone who is involved with
> the development of the engine, feels about the information in this link
> below. How much does boosting the FPS help, and at what point is it
> detrimental, or simply wasted?
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of AnAkIn .
> Sent: Saturday, May 10, 2008 2:55 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Windows server
>
> There is no need of 1000 FPS.
>
>
> http://web.archive.org/web/20070817211515/www.meatfactory.net/index.php?option=com_content&task=view&id=220&Itemid=1
>
> 2008/5/10 wwe ewr <[EMAIL PROTECTED]>:
>
>
>
>
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