>From the emails, scheduled to be fixed in this patch:

- Flaregun "exploit".  (It's a bug, not an exploit.  An exploit is an 
unintentional consequence of a game mechanic that allows for typically unfair, 
lame, or cheap advantages by those who know how to perform it.  In terms of 
security, this could only be considered a denial of service exploit since it 
can take down clients/servers.)

- RCON crashes.

- Menu keypress issue.

- Goldrush spawn (people get hung up on the exit, but I've never seen it 
myself).

- Hang/timeout issue between round switching.



I'm sure various memory leaks (related to the above and not) will be 
fixed/improved as well.

> Date: Tue, 8 Jul 2008 13:51:25 -0400
> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Update Coming
> 
> Doubt it, it's the exploit fixes :D.
> 
> On Tue, Jul 8, 2008 at 1:38 PM, Andreas Grimm <[EMAIL PROTECTED]> wrote:
> 
> > this time the Heavy pack ? :D
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > Sent: Tuesday, July 08, 2008 7:32 PM
> > To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server
> > mailing list
> > Subject: [hlds] Team Fortress 2 Update Coming
> >
> > A required update for Team Fortress 2 will be released sometime later
> > today.
> >
> > Jason
> >
> > _______________________________________________
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> > please visit:
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> >
> >
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