maybe after more then 3months they will also fix badlands *hint hint*

Blood Letter wrote:
> >From the emails, scheduled to be fixed in this patch:
>
> - Flaregun "exploit".  (It's a bug, not an exploit.  An exploit is an 
> unintentional consequence of a game mechanic that allows for typically 
> unfair, lame, or cheap advantages by those who know how to perform it.  In 
> terms of security, this could only be considered a denial of service exploit 
> since it can take down clients/servers.)
>
> - RCON crashes.
>
> - Menu keypress issue.
>
> - Goldrush spawn (people get hung up on the exit, but I've never seen it 
> myself).
>
> - Hang/timeout issue between round switching.
>
>
>
> I'm sure various memory leaks (related to the above and not) will be 
> fixed/improved as well.
>
>   
>> Date: Tue, 8 Jul 2008 13:51:25 -0400
>> From: [EMAIL PROTECTED]
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Team Fortress 2 Update Coming
>>
>> Doubt it, it's the exploit fixes :D.
>>
>> On Tue, Jul 8, 2008 at 1:38 PM, Andreas Grimm <[EMAIL PROTECTED]> wrote:
>>
>>     
>>> this time the Heavy pack ? :D
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
>>> Sent: Tuesday, July 08, 2008 7:32 PM
>>> To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server
>>> mailing list
>>> Subject: [hlds] Team Fortress 2 Update Coming
>>>
>>> A required update for Team Fortress 2 will be released sometime later
>>> today.
>>>
>>> Jason
>>>
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>
> _________________________________________________________________
> It’s a talkathon – but it’s not just talk.
> http://www.imtalkathon.com/?source=EML_WLH_Talkathon_JustTalk
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