I really don't think the pryo taunt thing should be "fixed."  It's cool to
have some form of killing the team that beat you in the victory round.

On Wed, Jul 9, 2008 at 11:23 PM, SakeFox <[EMAIL PROTECTED]> wrote:

> so we have:
>
> 1) badlands vis blocker on the red spawn (since map release)
> 2) goldrush burning through the wall, stage 1 near cap 2 top building
> across the red spawn building (since map release)
> 3) sentries tracking through walls
> 4) shooting through gates
> 5) pyro taunt doesn't work when lost
> 6) crits actually being crits
> 7) pyro crit flame getting stuck on when not firing
> 8) badlands last progressive spawn should not have buildable areas by
> crouching
>
> anymore?
>
> to be honest i can't belive i forgot the pyro crit flame bug. its been
> there so long its kinda like part of the game. would have thought that
> would have been fixed a long time ago.
>
> Blood Letter wrote:
> > I'd actually like to see all classes get a killing taunt.
> >
> > It's your last line of defense if your team loses and you're being chased
> down in the "bonus round".
> > Plus, it's hilarious.
> >
> > Also, the pyro taunt isn't instant kill - a heavy with a medic on him
> will survive it quite easily.
> > I think it (and all kill taunts) should truly be instant kill.
> >
> >
> >> Date: Wed, 9 Jul 2008 13:58:57 -0400
> >> From: [EMAIL PROTECTED]
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] when will these be fixed?
> >>
> >> i have noticed this too. it seems that with the last fix for this that
> >> its actually gotten worse and happens more and with almost every class.
> >>
> >> another thing that could be fixed is the pyro taunt killing people after
> >> they lose and the taunts working while you fall off a edge, leaving you
> >> able to walk around and kill while taunting
> >>
> >> George "Devgru Seal" wrote:
> >>
> >>> I too would like to see all of those fixed.
> >>>
> >>> I'd like to bring up something that me and a few friends have noticed,
> not
> >>> sure if any one else has.
> >>>
> >>> Pretend you're a sniper, firing SMG rounds down range on a scout
> running
> >>> directly towards you (No transversal direction), when your stream turns
> >>> critical. The tracers appear to be hitting the scout directly, but no
> >>> "Critical Hit" or "schpank" noises come from them. I've noticed it for
> >>> almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc)
> >>>
> >>> Perhaps someone else has noticed this more lately?
> >>>
> >>> On Wed, Jul 9, 2008 at 10:33 AM, SakeFox <[EMAIL PROTECTED]>
> wrote:
> >>>
> >>>
> >>>
> >>>> oh yes, i forgot about them. them ones are annoying epically the
> capping
> >>>> one
> >>>>
> >>>> Jake Skenna wrote:
> >>>>
> >>>>
> >>>>> I'd also like to see them fix being able to build in the farthest
> forward
> >>>>> spawn by crouching, the one that is on the bridge, and being able to
> cap
> >>>>>
> >>>>>
> >>>> the
> >>>>
> >>>>
> >>>>> last point from behind in badlands
> >>>>>
> >>>>> On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . <[EMAIL PROTECTED]>
> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> 2. You can burn through any tiny wall/roof, etc
> >>>>>> 4. is not an issue with gates. Rockets/Grenades can go through any
> tiny
> >>>>>> "block" (wall/gates) in any map.
> >>>>>>
> >>>>>> Yea, would be nice to see them fixed.
> >>>>>>
> >>>>>> 2008/7/9 SakeFox <[EMAIL PROTECTED]>:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> I really have to question when these will be fixed. They been a
> issue
> >>>>>>> for months. The sentry tracking i could understand being a problem
> but
> >>>>>>> the rest, no. The map ones i think valve is just being lazy. The
> been
> >>>>>>> there for months and have known about it but seem to refuse to fix
> >>>>>>>
> >>>>>>>
> >>>> them.
> >>>>
> >>>>
> >>>>>>> The shooting through the gate one they tried to fix with adding the
> >>>>>>> metal around the gates, but then when they release goldrush forgot
> all
> >>>>>>> about it and went back to the old way. I left off the one with
> demos
> >>>>>>>
> >>>>>>>
> >>>> and
> >>>>
> >>>>
> >>>>>>> others shooting when they get close to the gate because thats kind
> of a
> >>>>>>> clipping issue and that along with the sentries i can understand
> being
> >>>>>>> difficult to fix.
> >>>>>>>
> >>>>>>> I hate to bash valve, but its starting to seem that support for
> some
> >>>>>>> issues is dropping off, kinda like QA for server releases.
> >>>>>>>
> >>>>>>> 1) badlands vis blocker on the red spawn (since map release)
> >>>>>>> 2) goldrush burning through the wall, stage 1 near cap 2 top
> building
> >>>>>>> across the red spawn building (since map release)
> >>>>>>> 3) sentries tracking through walls
> >>>>>>> 4) shooting through gates
> >>>>>>>
> >>>>>>> _______________________________________________
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> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
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> >>>>>>
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> >>>>>>
> >>>>>>
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> >>>>>
> >>>>>
> >>>> please visit:
> >>>>
> >>>>
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> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
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> >>>
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> >>>
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> >>
> >
> > _________________________________________________________________
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