I was going through some fraps videos I took of funny happenings in TF2, and found a video of a bug where a sentry is tracking a player beyond a wall, and firing at him.
http://www.youtube.com/watch?v=v2J4_37sfyU It's a bug, I'd say, but I haven't exactly noticed it happening frequently. On Fri, Jul 11, 2008 at 10:35 AM, SakeFox <[EMAIL PROTECTED]> wrote: > although i kind of made no since with #5 since it really doesn't make > much since, but then again thats what i get for typing when I'm overly > tired. > > This isn't really a bug list to be a bug list. It's as the topic states. > I would and probably a lot of other people would like to know when these > issues would be fixed and more then a blanket answer of "where working > on it". Other then the pyro taunt the ones listed here are issues that > have been around for a while and no matter where you go, wither it be in > game, forums or here, people complain about the issue and then its > slowly just swept under the rug and forgotten. You can't tell me that > with the bad lands ones someone couldn't have taken 10mins out of there > day to fix these issues. Other then the one where you can build by > couching in the spawn, although still kinda bad, the other 2 are very > game breaking and the reason i wont run that map at night. > To me it just seems if it wasn't for valve working on the upgrade system > that this game like the rest of there game would just be forgotten. I > give them credit for working on DOD:S and doing a little upgrade with > that, but no offense but i don't see that lasting much longer. It kinda > makes me question if i want to send the money on L4D. > > not really brian wrote: > > There's already a fairly lengthy list here: > > http://tf2wiki.net/wiki/Exploits > > > > I think it would be easier to update the one there then start an entirely > new one here on the hlds. > > > > > > -----Original Message----- > > From: "SakeFox" [EMAIL PROTECTED] > > Date: 07/11/2008 03:26 AM > > To: "Half-Life dedicated Win32 server mailing list" < > hlds@list.valvesoftware.com> > > Subject: Re: [hlds] when will these be fixed? > > > >> so we have: > >> > >> 1) badlands vis blocker on the red spawn (since map release) > >> 2) goldrush burning through the wall, stage 1 near cap 2 top building > >> across the red spawn building (since map release) > >> 3) sentries tracking through walls > >> 4) shooting through gates > >> 5) pyro taunt doesn't work when lost > >> 6) crits actually being crits > >> 7) pyro crit flame getting stuck on when not firing > >> 8) badlands last progressive spawn should not have buildable areas by > >> crouching > >> 9) facestabs, better then before but still a big problem > >> 10) badlands, capping last point from behind the glass > >> 11) UI bugs, cart progress and intel parts seem to disappear or stop > >> working > >> > >> what else can we add? > >> > >> -Sakefox > >> HLDS Achievements Earned: 1 of 1 (100%) > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Devgru Seal - IT/Tech & PC Geek - » June 1st: HL2:Episode 1 Release! « » October 9th, 2007: The Orange Box Release! « http://ecsa-clan.com - Team #ECSA _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds