they didnt allow the game to have 32 slots. Those servers are using a hacked server library to allow more slots
On Thu, Jul 24, 2008 at 12:12 PM, Craig Collinson < [EMAIL PROTECTED]> wrote: > why allow a game to have 32 player slots if it only supports 24 ? > > 2008/7/24 Cc2iscooL <[EMAIL PROTECTED]>: > > > The real reason Valve did this, as I understand, is the following. (With > > the 25+ slot servers, anyway.) > > > > Valve's system requirements on their game are based on a maximum of 24 > > players in one game. When you have a server with 32, that's a maximum of > > 32 player models on-screen rather than 24. That's a total of 8 more > > player models possible on screen. When you think about it, it's not > > much, but you're adding stress to the systems the game is being run on, > > and it does reduce framerates. Valve gets support tickets about client's > > games not running well on 32 slot servers and has to spend time (and > > money) on trying to respond to tickets where the system requirements are > > being overdone by 32 slots rather than 24, and trying to convince the > > client that it's because they're playing on a 32 slot server rather than > > a 24. Also, players would send in tickets about other silly issues that > > were placed in by server admins. > > > > To combat these "useless" tickets (and complaints,) Valve put out a > > system on their master servers that blocked all servers larger than 24 > > slots. A workaround (in SourceMod) was quickly made by server operators > > to get around the block by Valve, and server owners of these larger slot > > servers complained to Valve so much that a compromise had to be made. > > Thus, the custom tab system was born. Again, server owners went up in > > arms about the system, and another plugin was made to get around the > > system. > > > > So, you can thank the original 32 slot server operators for your custom > > tabs today. > > > > tgnwells wrote: > > > I think the problem is valve set up the rules without thinking much > > > about them, or more obviously, how the community would react to being > > > forced to have to adapt to these changes when there's really no reason > > to. > > > > > > And a lot of people pay good money for their hosted servers, I don't > > > think Valve should be moderating the servers people put up and start > > > punishing people for something that doesn't really matter either way, I > > > especially hope they don't think they should as well. > > > > > > And to think this whole custom tags argument bullshit could be done > with > > > once and for all by adding an "All Servers" tab. > > > > > > chillicane wrote: > > > > > >> indeed you are correct, valve set us up the rules (sic) > > >> > > >> The problem we have in this country is all the major telco run server > > >> opertions have instaspawn servers and none of them end up in the > custom > > tab, > > >> wether they are running a plugin version of instaspawn or > > >> disableresapwntimers 1. > > >> > > >> And the custom tab may have only 20 or so servers on it at any one > time. > > >> > > >> hopefully i managed to avoid creating a flame war over this. Certainly > > dont > > >> want to create that bullshit we had here 2 weeks ago. > > >> > > >> > > >> > > >> > > >> > > >> On Thu, Jul 24, 2008 at 11:01 AM, Jake E <[EMAIL PROTECTED]> wrote: > > >> > > >> > > >> > > >>> good idea > > >>> > > >>> On Wed, Jul 23, 2008 at 7:24 PM, chillicane <[EMAIL PROTECTED]> > > wrote: > > >>> > > >>> > > >>> > > >>>> Apart from the fact that it took me a while to realise the custom > tab > > was > > >>>> there when it was first implemented, my main issue with it is that > it > > is > > >>>> STILL not in the out of game, steam server list. > > >>>> > > >>>> I think the tags should still be there, but instead of shunting the > > >>>> > > >>>> > > >>> servers > > >>> > > >>> > > >>>> off to the custom tab where no-one looks, allow them to be > searchable > > via > > >>>> filters. If something like this was happening instead of the custom > > tab > > >>>> arrangment, we wouldnt be trying so hard to circumvent this in the > > first > > >>>> place. The fact is, if your on the custom tab, people dont come. > > >>>> > > >>>> On Thu, Jul 24, 2008 at 9:01 AM, Blood Letter < > > >>>> > > >>>> > > >>> [EMAIL PROTECTED]> > > >>> > > >>> > > >>>> wrote: > > >>>> > > >>>> > > >>>> > > >>>>> The last thing Valve wants to do is get in a war with the mod > writers > > >>>>> > > >>>>> > > >>>> over > > >>>> > > >>>> > > >>>>> this. > > >>>>> Every TF2 update will include a patch to the delisting code, and > > every > > >>>>> > > >>>>> > > >>>> mod > > >>>> > > >>>> > > >>>>> update will include a patch for that. > > >>>>> > > >>>>> I'm a server admin. I don't know what the tags are. I don't know > > how > > >>>>> > > >>>>> > > >>> to > > >>> > > >>> > > >>>>> use them. I don't care. > > >>>>> I run a game server for people to have fun. My server run's > Beetles > > >>>>> > > >>>>> > > >>> Mod > > >>> > > >>> > > >>>>> for administration and reserved slots. > > >>>>> I have custom maps, but not in my regular rotation. If the server > is > > >>>>> switched to one, you'll be able to download it lickity split from > my > > >>>>> redirect. > > >>>>> I see no need for tags in my case. > > >>>>> > > >>>>> If you're running a 24/7 or party mode or omg supar low gravity or > > >>>>> > > >>>>> > > >>>> whatever > > >>>> > > >>>> > > >>>>> server that can mess with people's stats, achievements, etc., just > > list > > >>>>> > > >>>>> > > >>>> it > > >>>> > > >>>> > > >>>>> in the damned server name. > > >>>>> > > >>>>> As for tags/stats/etc.... > > >>>>> > > >>>>> I'd be more than happy to see Valve do away with the custom tags > > >>>>> > > >>>>> > > >>> entirely > > >>> > > >>> > > >>>>> and just give us more robust filter options, and the option to > reset > > >>>>> > > >>>>> > > >>> our > > >>> > > >>> > > >>>>> stats. > > >>>>> Ideally, you'd be able to reset individual stats and achievements, > > and > > >>>>> track stats over all time, month, week, etc. Sure, that kind of > stat > > >>>>> tracking is more suited to a mod/plugin, but those would only catch > > >>>>> > > >>>>> > > >>> data > > >>> > > >>> > > >>>>> from one server/group of servers, and you wouldn't see them when > > >>>>> > > >>>>> > > >>> loading. > > >>> > > >>> > > >>>>> The way Valve handled stats seems to have been shortsighted. When > > >>>>> > > >>>>> > > >>>> someone > > >>>> > > >>>> > > >>>>> first gets into TF2, they see their stats at each map load and can > > see > > >>>>> > > >>>>> > > >>>> their > > >>>> > > >>>> > > >>>>> progress, and it's interesting. It encourages you to try out other > > >>>>> > > >>>>> > > >>>> classes > > >>>> > > >>>> > > >>>>> and do better. After a few weeks/months, you're basically staring > at > > >>>>> > > >>>>> > > >>> the > > >>> > > >>> > > >>>>> same bars. Stats don't age well. A lot of people complain about > > >>>>> > > >>>>> > > >>> custom > > >>> > > >>> > > >>>>> servers avoiding the tags because they can ruin their stats. A lot > > of > > >>>>> people want to reset their stats because of this. I'm willing to > be > > >>>>> > > >>>>> > > >>>> there > > >>>> > > >>>> > > >>>>> are also a lot of people who would like to reset their stats just > > >>>>> > > >>>>> > > >>> because > > >>> > > >>> > > >>>>> they'd like to get a picture of how they're doing now that they're > > >>>>> experienced with the game. Stats would a lot more fun for me if I > > >>>>> > > >>>>> > > >>> could > > >>> > > >>> > > >>>>> reset them (keeping my unlocks/achievements!) and play for a week > or > > >>>>> > > >>>>> > > >>> two > > >>> > > >>> > > >>>>> from a blank slate. > > >>>>> > > >>>>> If we can't reset our stats, let us reset our stat displays. Think > > of > > >>>>> > > >>>>> > > >>> it > > >>> > > >>> > > >>>>> as an odometer versus a trip odometer. > > >>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>>>> Date: Wed, 23 Jul 2008 18:31:02 -0400 > > >>>>>> From: [EMAIL PROTECTED] > > >>>>>> To: hlds@list.valvesoftware.com > > >>>>>> Subject: [hlds] valve, some feedback? > > >>>>>> > > >>>>>> Most likely there will be a patch and make some of this more > > >>>>>> > > >>>>>> > > >>> worthless > > >>> > > >>> > > >>>>>> then it already is, but since its been kinda quite the last few > days > > >>>>>> > > >>>>>> > > >>> i > > >>> > > >>> > > >>>>>> thought what the heck. No its not beating a long lost dead > > >>>>>> > > >>>>>> > > >>> horse...well > > >>> > > >>> > > >>>>>> maybe a small poke. > > >>>>>> > > >>>>>> > > >>>>>> A while ago valve made mention about delisting servers that are > > >>>>>> bypassing the custom tags. Now i am not wanting to start a huge > > thing > > >>>>>> again on if there should be tags or what not, but i am more > > wondering > > >>>>>> > > >>>>>> > > >>>> on > > >>>> > > >>>> > > >>>>>> why valve gave out a kind of idle threat then does nothing with > it. > > >>>>>> > > >>>>>> > > >>> You > > >>> > > >>> > > >>>>>> look on the lists and there are a bunch of servers that are > > bypassing > > >>>>>> it. Is there going to be any actual enforcement here or something > > >>>>>> > > >>>>>> > > >>> else > > >>> > > >>> > > >>>>>> you guys are just giving up on it? > > >>>>>> > > >>>>>> I would like to hear some feedback from valve about some bug fixes > > >>>>>> > > >>>>>> > > >>> that > > >>> > > >>> > > >>>>>> i had brought up in the list before. most that have been there > since > > >>>>>> long long ago that also seem to have been ignored. > > >>>>>> > > >>>>>> Can we get some information on these things? > > >>>>>> > > >>>>>> _______________________________________________ > > >>>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>>> > > >>>>>> > > >>> archives, > > >>> > > >>> > > >>>>> please visit: > > >>>>> > > >>>>> > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>>> > > >>>>>> > > >>>>> _________________________________________________________________ > > >>>>> Use video conversation to talk face-to-face with Windows Live > > >>>>> > > >>>>> > > >>> Messenger. > > >>> > > >>> > > >>>>> > > >>>>> > > >>> > > > http://www.windowslive.com/messenger/connect_your_way.html?ocid=TXT_TAGLM_WL_Refresh_messenger_video_072008 > > >>> > > >>> > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view the list > > archives, > > >>>>> please visit: > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>> > > >>>>> > > >>>>> > > >>>> -- > > >>>> -------- > > >>>> Chillidog Systems - Re-inventing the wheel for the sake of all > > humanity! > > >>>> -------- > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>> > > >>>> > > >>>> > > >>> -- > > >>> I don't have a sig -_- > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > >>> > > >> > > >> > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- -------- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! -------- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds