they didnt allow the game to have 32 slots. Those servers are using a hacked
server library to allow more slots

On Thu, Jul 24, 2008 at 12:12 PM, Craig Collinson <
[EMAIL PROTECTED]> wrote:

> why allow a game to have 32 player slots if it only supports 24 ?
>
> 2008/7/24 Cc2iscooL <[EMAIL PROTECTED]>:
>
> > The real reason Valve did this, as I understand, is the following. (With
> > the 25+ slot servers, anyway.)
> >
> > Valve's system requirements on their game are based on a maximum of 24
> > players in one game. When you have a server with 32, that's a maximum of
> > 32 player models on-screen rather than 24. That's a total of 8 more
> > player models possible on screen. When you think about it, it's not
> > much, but you're adding stress to the systems the game is being run on,
> > and it does reduce framerates. Valve gets support tickets about client's
> > games not running well on 32 slot servers and has to spend time (and
> > money) on trying to respond to tickets where the system requirements are
> > being overdone by 32 slots rather than 24, and trying to convince the
> > client that it's because they're playing on a 32 slot server rather than
> > a 24. Also, players would send in tickets about other silly issues that
> > were placed in by server admins.
> >
> > To combat these "useless" tickets (and complaints,) Valve put out a
> > system on their master servers that blocked all servers larger than 24
> > slots. A workaround (in SourceMod) was quickly made by server operators
> > to get around the block by Valve, and server owners of these larger slot
> > servers complained to Valve so much that a compromise had to be made.
> > Thus, the custom tab system was born. Again, server owners went up in
> > arms about the system, and another plugin was made to get around the
> > system.
> >
> > So, you can thank the original 32 slot server operators for your custom
> > tabs today.
> >
> > tgnwells wrote:
> > > I think the problem is valve set up the rules without thinking much
> > > about them, or more obviously, how the community would react to being
> > > forced to have to adapt to these changes when there's really no reason
> > to.
> > >
> > > And a lot of people pay good money for their hosted servers, I don't
> > > think Valve should be moderating the servers people put up and start
> > > punishing people for something that doesn't really matter either way, I
> > > especially hope they don't think they should as well.
> > >
> > > And to think this whole custom tags argument bullshit could be done
> with
> > > once and for all by adding an "All Servers" tab.
> > >
> > > chillicane wrote:
> > >
> > >> indeed you are correct, valve set us up the rules (sic)
> > >>
> > >> The problem we have in this country is all the major telco run server
> > >> opertions have instaspawn servers and none of them end up in the
> custom
> > tab,
> > >> wether they are running a plugin version of instaspawn or
> > >> disableresapwntimers 1.
> > >>
> > >> And the custom tab may have only 20 or so servers on it at any one
> time.
> > >>
> > >> hopefully i managed to avoid creating a flame war over this. Certainly
> > dont
> > >> want to create that bullshit we had here 2 weeks ago.
> > >>
> > >>
> > >>
> > >>
> > >>
> > >> On Thu, Jul 24, 2008 at 11:01 AM, Jake E <[EMAIL PROTECTED]> wrote:
> > >>
> > >>
> > >>
> > >>> good idea
> > >>>
> > >>> On Wed, Jul 23, 2008 at 7:24 PM, chillicane <[EMAIL PROTECTED]>
> > wrote:
> > >>>
> > >>>
> > >>>
> > >>>> Apart from the fact that it took me a while to realise the custom
> tab
> > was
> > >>>> there when it was first implemented, my main issue with it is that
> it
> > is
> > >>>> STILL not in the out of game, steam server list.
> > >>>>
> > >>>> I think the tags should still be there, but instead of shunting the
> > >>>>
> > >>>>
> > >>> servers
> > >>>
> > >>>
> > >>>> off to the custom tab where no-one looks, allow them to be
> searchable
> > via
> > >>>> filters. If something like this was happening instead of the custom
> > tab
> > >>>> arrangment, we wouldnt be trying so hard to circumvent this in the
> > first
> > >>>> place. The fact is, if your on the custom tab, people dont come.
> > >>>>
> > >>>> On Thu, Jul 24, 2008 at 9:01 AM, Blood Letter <
> > >>>>
> > >>>>
> > >>> [EMAIL PROTECTED]>
> > >>>
> > >>>
> > >>>> wrote:
> > >>>>
> > >>>>
> > >>>>
> > >>>>> The last thing Valve wants to do is get in a war with the mod
> writers
> > >>>>>
> > >>>>>
> > >>>> over
> > >>>>
> > >>>>
> > >>>>> this.
> > >>>>> Every TF2 update will include a patch to the delisting code, and
> > every
> > >>>>>
> > >>>>>
> > >>>> mod
> > >>>>
> > >>>>
> > >>>>> update will include a patch for that.
> > >>>>>
> > >>>>> I'm a server admin.  I don't know what the tags are.  I don't know
> > how
> > >>>>>
> > >>>>>
> > >>> to
> > >>>
> > >>>
> > >>>>> use them.  I don't care.
> > >>>>> I run a game server for people to have fun.  My server run's
> Beetles
> > >>>>>
> > >>>>>
> > >>> Mod
> > >>>
> > >>>
> > >>>>> for administration and reserved slots.
> > >>>>> I have custom maps, but not in my regular rotation.  If the server
> is
> > >>>>> switched to one, you'll be able to download it lickity split from
> my
> > >>>>> redirect.
> > >>>>> I see no need for tags in my case.
> > >>>>>
> > >>>>> If you're running a 24/7 or party mode or omg supar low gravity or
> > >>>>>
> > >>>>>
> > >>>> whatever
> > >>>>
> > >>>>
> > >>>>> server that can mess with people's stats, achievements, etc., just
> > list
> > >>>>>
> > >>>>>
> > >>>> it
> > >>>>
> > >>>>
> > >>>>> in the damned server name.
> > >>>>>
> > >>>>> As for tags/stats/etc....
> > >>>>>
> > >>>>> I'd be more than happy to see Valve do away with the custom tags
> > >>>>>
> > >>>>>
> > >>> entirely
> > >>>
> > >>>
> > >>>>> and just give us more robust filter options, and the option to
> reset
> > >>>>>
> > >>>>>
> > >>> our
> > >>>
> > >>>
> > >>>>> stats.
> > >>>>> Ideally, you'd be able to reset individual stats and achievements,
> > and
> > >>>>> track stats over all time, month, week, etc.  Sure, that kind of
> stat
> > >>>>> tracking is more suited to a mod/plugin, but those would only catch
> > >>>>>
> > >>>>>
> > >>> data
> > >>>
> > >>>
> > >>>>> from one server/group of servers, and you wouldn't see them when
> > >>>>>
> > >>>>>
> > >>> loading.
> > >>>
> > >>>
> > >>>>> The way Valve handled stats seems to have been shortsighted.  When
> > >>>>>
> > >>>>>
> > >>>> someone
> > >>>>
> > >>>>
> > >>>>> first gets into TF2, they see their stats at each map load and can
> > see
> > >>>>>
> > >>>>>
> > >>>> their
> > >>>>
> > >>>>
> > >>>>> progress, and it's interesting.  It encourages you to try out other
> > >>>>>
> > >>>>>
> > >>>> classes
> > >>>>
> > >>>>
> > >>>>> and do better.  After a few weeks/months, you're basically staring
> at
> > >>>>>
> > >>>>>
> > >>> the
> > >>>
> > >>>
> > >>>>> same bars.  Stats don't age well.  A lot of people complain about
> > >>>>>
> > >>>>>
> > >>> custom
> > >>>
> > >>>
> > >>>>> servers avoiding the tags because they can ruin their stats.  A lot
> > of
> > >>>>> people want to reset their stats because of this.  I'm willing to
> be
> > >>>>>
> > >>>>>
> > >>>> there
> > >>>>
> > >>>>
> > >>>>> are also a lot of people who would like to reset their stats just
> > >>>>>
> > >>>>>
> > >>> because
> > >>>
> > >>>
> > >>>>> they'd like to get a picture of how they're doing now that they're
> > >>>>> experienced with the game.  Stats would a lot more fun for me if I
> > >>>>>
> > >>>>>
> > >>> could
> > >>>
> > >>>
> > >>>>> reset them (keeping my unlocks/achievements!) and play for a week
> or
> > >>>>>
> > >>>>>
> > >>> two
> > >>>
> > >>>
> > >>>>> from a blank slate.
> > >>>>>
> > >>>>> If we can't reset our stats, let us reset our stat displays.  Think
> > of
> > >>>>>
> > >>>>>
> > >>> it
> > >>>
> > >>>
> > >>>>> as an odometer versus a trip odometer.
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>> Date: Wed, 23 Jul 2008 18:31:02 -0400
> > >>>>>> From: [EMAIL PROTECTED]
> > >>>>>> To: hlds@list.valvesoftware.com
> > >>>>>> Subject: [hlds] valve, some feedback?
> > >>>>>>
> > >>>>>> Most likely there will be a patch and make some of this more
> > >>>>>>
> > >>>>>>
> > >>> worthless
> > >>>
> > >>>
> > >>>>>> then it already is, but since its been kinda quite the last few
> days
> > >>>>>>
> > >>>>>>
> > >>> i
> > >>>
> > >>>
> > >>>>>> thought what the heck. No its not beating a long lost dead
> > >>>>>>
> > >>>>>>
> > >>> horse...well
> > >>>
> > >>>
> > >>>>>> maybe a small poke.
> > >>>>>>
> > >>>>>>
> > >>>>>> A while ago valve made mention about delisting servers that are
> > >>>>>> bypassing the custom tags. Now i am not wanting to start a huge
> > thing
> > >>>>>> again on if there should be tags or what not, but i am more
> > wondering
> > >>>>>>
> > >>>>>>
> > >>>> on
> > >>>>
> > >>>>
> > >>>>>> why valve gave out a kind of idle threat then does nothing with
> it.
> > >>>>>>
> > >>>>>>
> > >>> You
> > >>>
> > >>>
> > >>>>>> look on the lists and there are a bunch of servers that are
> > bypassing
> > >>>>>> it. Is there going to be any actual enforcement here or something
> > >>>>>>
> > >>>>>>
> > >>> else
> > >>>
> > >>>
> > >>>>>> you guys are just giving up on it?
> > >>>>>>
> > >>>>>> I would like to hear some feedback from valve about some bug fixes
> > >>>>>>
> > >>>>>>
> > >>> that
> > >>>
> > >>>
> > >>>>>> i had brought up in the list before. most that have been there
> since
> > >>>>>> long long ago that also seem to have been ignored.
> > >>>>>>
> > >>>>>> Can we get some information on these things?
> > >>>>>>
> > >>>>>> _______________________________________________
> > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>>
> > >>>>>>
> > >>> archives,
> > >>>
> > >>>
> > >>>>> please visit:
> > >>>>>
> > >>>>>
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>>>
> > >>>>>>
> > >>>>> _________________________________________________________________
> > >>>>> Use video conversation to talk face-to-face with Windows Live
> > >>>>>
> > >>>>>
> > >>> Messenger.
> > >>>
> > >>>
> > >>>>>
> > >>>>>
> > >>>
> >
> http://www.windowslive.com/messenger/connect_your_way.html?ocid=TXT_TAGLM_WL_Refresh_messenger_video_072008
> > >>>
> > >>>
> > >>>>> _______________________________________________
> > >>>>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >>>>> please visit:
> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>> --
> > >>>> --------
> > >>>> Chillidog Systems - Re-inventing the wheel for the sake of all
> > humanity!
> > >>>> --------
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>>> please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>
> > >>>>
> > >>>>
> > >>> --
> > >>> I don't have a sig -_-
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>>
> > >>>
> > >>
> > >>
> > >>
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
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> please visit:
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