Thank you for taking the time to enunciate what I'm sure many other
server admins - myself, included - think about this subject.

Ryan

On Wed, Jul 23, 2008 at 7:20 PM, Spencer 'voogru' MacDonald
<[EMAIL PROTECTED]> wrote:
> Not this bullshit again.
>
> The custom tab has to be scratched, all servers should be displayed by
> default. Players should then be allowed to filter tags they like or do not
> like.
>
> If a player learns to use tags, great. If they don't, they see all options.
> This is what's important, if you by default HIDE 'custom' servers, the
> majority of the players who don't care will never see the so called custom
> servers.
>
> The whole tag system is flawed, let's say I run a 24 server without fast
> respawn. No tags are added by valve without any kind of mods manipulating
> the tags.
>
> But I add a grapple hook for all players.
>
> What server operator in their right mind would voluntarily add a tag that
> results in their server effectively being delisted?
>
> NOBODY.
>
> And then what is valve going to do about that? Are they going to come tell
> server ops "hey you HAVE to list tags".
>
> Is valve going to hire a bunch of people to look for servers to make sure
> they aren't modded? Doubtful.
>
> In its current implementation server operators have an incentive to avoid
> tags, if all servers are shown by default with their respective tags, server
> operators would have an incentive to SHOW their tags. It's basically saying
> "hey! Look what we got!", but if players don't see this by default, it will
> be worthless.
>
> How hard is it to understand this?
>
> Valve probably realized their mistake and might be correcting it. At least I
> hope so. The custom tab will be an eternal cat and mouse game between server
> operators and valve. Valve can very easily solve the problem and make
> everyone happy just by having the servers all visible by default.
>
> Players who want custom, can find it.
> Players who want vanilla, can find it.
> Players who don't care or don't know what they want, or don't know how to
> use the filters, have all options shown to them so they can make their mind
> on the fly.
>
> If you go to a restaurant and the waiter gives you a menu, and without you
> knowing, there is "two" different menus, but they give you the "standard"
> menu, chances are, very few people will ever ask "hey what's on the other
> menu"
>
> Also, increased_maxplayers is probably one of the stupidest tags ever. It's
> like a bag of peanuts with the warning: "Warning: contains peanuts". Like
> players can't tell it's a 32 player server without reading the tags.
>
> - voogru.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
> Sent: Wednesday, July 23, 2008 9:57 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] valve, some feedback?
>
> Well just because you pay for your servers doesn't give you rights to do
> whatever with there programs. Valve has been good about allowing people
> to modify there games, but i can see there point in what they are doing.
> They want people that are getting into the game to be able to play it as
> it was created and not with modified settings. There not limiting anyone
> from running there servers how they want. They are just looking at how
> new people experience the game. Now the game was designed for 24players
> in a server, so if you have a 32 person complaining about balancing
> issues in a game, that information is kinda scewed because the game is
> not played as intended.
>
> I really didn't want to create the bullshit from a few weeks ago either,
> however i think it was a few months ago, but since no one else has been
> calling Valve out on there short comings and completely ignoring issues
> with there games I thought I might as well start somewhere. This really
> wasn't intended to start the flame back up, but thought it to bring this
> bit up of there idle threats first and get it out of the way since its
> the most touchy of things.
>
> tgnwells wrote:
>> I think the problem is valve set up the rules without thinking much
>> about them, or more obviously, how the community would react to being
>> forced to have to adapt to these changes when there's really no reason to.
>>
>> And a lot of people pay good money for their hosted servers, I don't
>> think Valve should be moderating the servers people put up and start
>> punishing people for something that doesn't really matter either way, I
>> especially hope they don't think they should as well.
>>
>> And to think this whole custom tags argument bullshit could be done with
>> once and for all by adding an "All Servers" tab.
>>
>> chillicane wrote:
>>
>>> indeed you are correct, valve set us up the rules (sic)
>>>
>>> The problem we have in this country is all the major telco run server
>>> opertions have instaspawn servers and none of them end up in the custom
> tab,
>>> wether they are running a plugin version of instaspawn or
>>> disableresapwntimers 1.
>>>
>>> And the custom tab may have only 20 or so servers on it at any one time.
>>>
>>> hopefully i managed to avoid creating a flame war over this. Certainly
> dont
>>> want to create that bullshit we had here 2 weeks ago.
>>>
>>>
>>>
>>>
>>>
>>> On Thu, Jul 24, 2008 at 11:01 AM, Jake E <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>
>>>> good idea
>>>>
>>>> On Wed, Jul 23, 2008 at 7:24 PM, chillicane <[EMAIL PROTECTED]>
> wrote:
>>>>
>>>>
>>>>
>>>>> Apart from the fact that it took me a while to realise the custom tab
> was
>>>>> there when it was first implemented, my main issue with it is that it
> is
>>>>> STILL not in the out of game, steam server list.
>>>>>
>>>>> I think the tags should still be there, but instead of shunting the
>>>>>
>>>>>
>>>> servers
>>>>
>>>>
>>>>> off to the custom tab where no-one looks, allow them to be searchable
> via
>>>>> filters. If something like this was happening instead of the custom tab
>>>>> arrangment, we wouldnt be trying so hard to circumvent this in the
> first
>>>>> place. The fact is, if your on the custom tab, people dont come.
>>>>>
>>>>> On Thu, Jul 24, 2008 at 9:01 AM, Blood Letter <
>>>>>
>>>>>
>>>> [EMAIL PROTECTED]>
>>>>
>>>>
>>>>> wrote:
>>>>>
>>>>>
>>>>>
>>>>>> The last thing Valve wants to do is get in a war with the mod writers
>>>>>>
>>>>>>
>>>>> over
>>>>>
>>>>>
>>>>>> this.
>>>>>> Every TF2 update will include a patch to the delisting code, and every
>>>>>>
>>>>>>
>>>>> mod
>>>>>
>>>>>
>>>>>> update will include a patch for that.
>>>>>>
>>>>>> I'm a server admin.  I don't know what the tags are.  I don't know how
>>>>>>
>>>>>>
>>>> to
>>>>
>>>>
>>>>>> use them.  I don't care.
>>>>>> I run a game server for people to have fun.  My server run's Beetles
>>>>>>
>>>>>>
>>>> Mod
>>>>
>>>>
>>>>>> for administration and reserved slots.
>>>>>> I have custom maps, but not in my regular rotation.  If the server is
>>>>>> switched to one, you'll be able to download it lickity split from my
>>>>>> redirect.
>>>>>> I see no need for tags in my case.
>>>>>>
>>>>>> If you're running a 24/7 or party mode or omg supar low gravity or
>>>>>>
>>>>>>
>>>>> whatever
>>>>>
>>>>>
>>>>>> server that can mess with people's stats, achievements, etc., just
> list
>>>>>>
>>>>>>
>>>>> it
>>>>>
>>>>>
>>>>>> in the damned server name.
>>>>>>
>>>>>> As for tags/stats/etc....
>>>>>>
>>>>>> I'd be more than happy to see Valve do away with the custom tags
>>>>>>
>>>>>>
>>>> entirely
>>>>
>>>>
>>>>>> and just give us more robust filter options, and the option to reset
>>>>>>
>>>>>>
>>>> our
>>>>
>>>>
>>>>>> stats.
>>>>>> Ideally, you'd be able to reset individual stats and achievements, and
>>>>>> track stats over all time, month, week, etc.  Sure, that kind of stat
>>>>>> tracking is more suited to a mod/plugin, but those would only catch
>>>>>>
>>>>>>
>>>> data
>>>>
>>>>
>>>>>> from one server/group of servers, and you wouldn't see them when
>>>>>>
>>>>>>
>>>> loading.
>>>>
>>>>
>>>>>> The way Valve handled stats seems to have been shortsighted.  When
>>>>>>
>>>>>>
>>>>> someone
>>>>>
>>>>>
>>>>>> first gets into TF2, they see their stats at each map load and can see
>>>>>>
>>>>>>
>>>>> their
>>>>>
>>>>>
>>>>>> progress, and it's interesting.  It encourages you to try out other
>>>>>>
>>>>>>
>>>>> classes
>>>>>
>>>>>
>>>>>> and do better.  After a few weeks/months, you're basically staring at
>>>>>>
>>>>>>
>>>> the
>>>>
>>>>
>>>>>> same bars.  Stats don't age well.  A lot of people complain about
>>>>>>
>>>>>>
>>>> custom
>>>>
>>>>
>>>>>> servers avoiding the tags because they can ruin their stats.  A lot of
>>>>>> people want to reset their stats because of this.  I'm willing to be
>>>>>>
>>>>>>
>>>>> there
>>>>>
>>>>>
>>>>>> are also a lot of people who would like to reset their stats just
>>>>>>
>>>>>>
>>>> because
>>>>
>>>>
>>>>>> they'd like to get a picture of how they're doing now that they're
>>>>>> experienced with the game.  Stats would a lot more fun for me if I
>>>>>>
>>>>>>
>>>> could
>>>>
>>>>
>>>>>> reset them (keeping my unlocks/achievements!) and play for a week or
>>>>>>
>>>>>>
>>>> two
>>>>
>>>>
>>>>>> from a blank slate.
>>>>>>
>>>>>> If we can't reset our stats, let us reset our stat displays.  Think of
>>>>>>
>>>>>>
>>>> it
>>>>
>>>>
>>>>>> as an odometer versus a trip odometer.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>> Date: Wed, 23 Jul 2008 18:31:02 -0400
>>>>>>> From: [EMAIL PROTECTED]
>>>>>>> To: hlds@list.valvesoftware.com
>>>>>>> Subject: [hlds] valve, some feedback?
>>>>>>>
>>>>>>> Most likely there will be a patch and make some of this more
>>>>>>>
>>>>>>>
>>>> worthless
>>>>
>>>>
>>>>>>> then it already is, but since its been kinda quite the last few days
>>>>>>>
>>>>>>>
>>>> i
>>>>
>>>>
>>>>>>> thought what the heck. No its not beating a long lost dead
>>>>>>>
>>>>>>>
>>>> horse...well
>>>>
>>>>
>>>>>>> maybe a small poke.
>>>>>>>
>>>>>>>
>>>>>>> A while ago valve made mention about delisting servers that are
>>>>>>> bypassing the custom tags. Now i am not wanting to start a huge thing
>>>>>>> again on if there should be tags or what not, but i am more wondering
>>>>>>>
>>>>>>>
>>>>> on
>>>>>
>>>>>
>>>>>>> why valve gave out a kind of idle threat then does nothing with it.
>>>>>>>
>>>>>>>
>>>> You
>>>>
>>>>
>>>>>>> look on the lists and there are a bunch of servers that are bypassing
>>>>>>> it. Is there going to be any actual enforcement here or something
>>>>>>>
>>>>>>>
>>>> else
>>>>
>>>>
>>>>>>> you guys are just giving up on it?
>>>>>>>
>>>>>>> I would like to hear some feedback from valve about some bug fixes
>>>>>>>
>>>>>>>
>>>> that
>>>>
>>>>
>>>>>>> i had brought up in the list before. most that have been there since
>>>>>>> long long ago that also seem to have been ignored.
>>>>>>>
>>>>>>> Can we get some information on these things?
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>
>>>>>>>
>>>> archives,
>>>>
>>>>
>>>>>> please visit:
>>>>>>
>>>>>>
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>> _________________________________________________________________
>>>>>> Use video conversation to talk face-to-face with Windows Live
>>>>>>
>>>>>>
>>>> Messenger.
>>>>
>>>>
>>>>>>
>>>>>>
>>>>
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> _Refresh_messenger_video_072008
>>>>
>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>>
>>>>> --
>>>>> --------
>>>>> Chillidog Systems - Re-inventing the wheel for the sake of all
> humanity!
>>>>> --------
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
>>>> --
>>>> I don't have a sig -_-
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>
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