You can also set the following to a stupidly high number until Valve 
fixes it (if, for instance, you don't have access to the firewalls on 
your servers.)

         sv_rcon_maxfailures                      : 10       
:                  : Max number of times a user can fail rcon 
authentication before being banned
         sv_rcon_minfailures                      : 5        
:                  : Number of times a user can fail rcon authentication 
in sv_rcon_minfailuretime before being banned
         sv_rcon_minfailuretime                   : 30       
:                  : Number of seconds to track failed rcon authentications

Well, except for the third one, which you should set lower. ;)

Nephyrin Zey wrote:
> Rcon bans someone for too many failed password attempts (to discourage 
> guessing/brute forcing). Currently, when it tries to ban someone, it 
> just flat out crashes instead.
>
> You can fix this by blocking rcon access for all IPs but ones you 
> pre-approve, with whatever firewall you're using on your server. Rcon 
> uses TCP on your servers port (27015 by default), all other game traffic 
> uses UDP.
>
> - Neph
>
> chillicane wrote:
>   
>> for us noobs, can you elaborate this, are you saying if you use the wrong
>> password and issue ANY rcon command the server will crash?
>>
>>
>> On Sun, Aug 3, 2008 at 3:42 PM, Matthew Crain<[EMAIL PROTECTED]>wrote:
>>
>>    
>>     
>>> It looks like the RCon bad password crash is back following this last
>>> update.  I was able to reproduce it by sending a command to the server via
>>> my ingame console and using the wrong password.  Once the server
>>> kicked/banned me, it crashed.  Hopefully, Valve can include the regression
>>> fix with the _resetgamestats exploit.
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>>> please visit:
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>>>
>>>      
>>>       
>>
>>    
>>     
>
>
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