yeah, i think im going to look at AOWC. Do you know any cheap hosting
providers?

On Sun, Aug 24, 2008 at 11:09 PM, Neonicacid <[EMAIL PROTECTED]> wrote:

> Yeah, setting up an sv_downloadurl to stream in custom files from
> a webserver / remote server is going to be a must.. 500kbps is only going
> to
> max out at around 62.5KBps, so loading files of significant size to your
> clients will take a very long time.. As for the number of players, I would
> say that under 10 is going to be where you'd end up.. Whenever I am playing
> on a server (100tick) I am usually getting about 6-10KBps from the server,
> so spreading that out to 10 clients would mean that you would be having to
> put out at least 100KBps over your wire, which just isn't possible.. If
> it's
> within your price point you might consider looking at getting a hosting
> provider, since they usually offer great network speeds opposed to running
> it off of a home(?) connection...
>
> Hope this helps,
> ~Neonicacid
>
>
> On 8/24/08, John Long <[EMAIL PROTECTED]> wrote:
> >
> > I'm not quite sure, but with a limited upstream like that I'd use another
> > server to host the maps / textures / etc.
> >
> > On Sun, Aug 24, 2008 at 9:23 PM, Jake E <[EMAIL PROTECTED]> wrote:
> >
> > > How many people could fit on a server with a 500kbps upstream?
> > > Custom Files = YES.
> > >
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