darkstarllc.com is what I use now.  I'd give them a B.
I've had good luck with leetservers.com in the past, but the price is up there. 
 I'd give them an A.

Won't go into details here though.


> Date: Mon, 25 Aug 2008 12:06:37 -0400
> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Server Bandwidth Help?
> 
> yeah, i think im going to look at AOWC. Do you know any cheap hosting
> providers?
> 
> On Sun, Aug 24, 2008 at 11:09 PM, Neonicacid <[EMAIL PROTECTED]> wrote:
> 
> > Yeah, setting up an sv_downloadurl to stream in custom files from
> > a webserver / remote server is going to be a must.. 500kbps is only going
> > to
> > max out at around 62.5KBps, so loading files of significant size to your
> > clients will take a very long time.. As for the number of players, I would
> > say that under 10 is going to be where you'd end up.. Whenever I am playing
> > on a server (100tick) I am usually getting about 6-10KBps from the server,
> > so spreading that out to 10 clients would mean that you would be having to
> > put out at least 100KBps over your wire, which just isn't possible.. If
> > it's
> > within your price point you might consider looking at getting a hosting
> > provider, since they usually offer great network speeds opposed to running
> > it off of a home(?) connection...
> >
> > Hope this helps,
> > ~Neonicacid
> >
> >
> > On 8/24/08, John Long <[EMAIL PROTECTED]> wrote:
> > >
> > > I'm not quite sure, but with a limited upstream like that I'd use another
> > > server to host the maps / textures / etc.
> > >
> > > On Sun, Aug 24, 2008 at 9:23 PM, Jake E <[EMAIL PROTECTED]> wrote:
> > >
> > > > How many people could fit on a server with a 500kbps upstream?
> > > > Custom Files = YES.
> > > >
> > > > --
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> >
> > --
> > [I Less Than Three Aimee]
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> 
> 
> 
> -- 
> I don't have a sig -_-
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