" Custom server operators tend to like to hide the fact that they have
fast/instant respawn, plugins, etc."

Yeah, because it's very difficult to tell if those mods are installed on a
server when connecting to it.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Blood Letter
Sent: Wednesday, September 03, 2008 5:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] The new tagging system

I doubt it.
Custom server operators tend to like to hide the fact that they have
fast/instant respawn, plugins, etc.

There were plugins developed (and widely used) with a single function -
block/override the tagging system.

I run fast respawn, have custom maps, use Beetle's Mod, and have reserved
slots.

My tag only says "Fast Respawn" (assuming it's working, I never checked).

Custom maps aren't in my rotation (they have to be voted on or manually
loaded by an admin), and I have a fast download server set up.
Reserved slots are off until a person with a slot (which is anyone who takes
the time to ask for one) wants in - all 24 slots are usable and auto-join
works for people with slots and people without slots.

With the automatic tagging system, I never had to worry about what I should
include (I never overrode it).  Now, I have to worry about whether it's
"right" for me to not list the fact that I have reserved slots or that yes,
you may have to spend up to 2 minutes downloading a custom map if someone
votes it in.





> Date: Wed, 3 Sep 2008 14:48:26 -0600
> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] The new tagging system
> 
> It's not perfect, but it is better than the custom tag.
> 
> Also, you need to give it some time.  It will take time before plugins
that
> affect gameplay get the tags added, server admins update to new versions,
> etc.
> 
> My latest plugin adds the tags itself automatically, as do many of the
> latest SM plugins.  As the instaspawn plugin authors update the plugins
(and
> hopefully add the tags) you'll see more and more of the servers being
marked
> that way.
> 
> 
> On Wed, Sep 3, 2008 at 11:05 AM, SakeFox <[EMAIL PROTECTED]> wrote:
> 
> > I will admit it I didn't read all of it, but i did read the first few
> > paragraphs.
> >
> > A while back when people complained about the custom tab and wanted a
> > filter system and could still use tags. I made a comment that it
> > wouldn't work either. Unfortently the way that these mods work I don't
> > see a way for valve to really help these issues. With the custom tabs
> > there was the idle threat that you would be delisted, but that never
> > went anywhere. now you might as well remove the tags altogether since
> > they still server no purpose. Servers even after they got rid of the
> > custom tabs are still trying to cheat the system.
> >
> >
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