This varies case by case. If I set affinity using firedaemon the server experiences weird lag spikes until I remove the affinity. I've heard some people say it made a difference and others who had issues.
--Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of stutters Sent: Tuesday, November 04, 2008 10:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers I'm no Windows Server maverick (rly), but we saw noticeable improvements setting each srcds process to a specific core (by way of FireDaemon). CPU usage declined, gameplay improved. Hardly scientific, but feedback none the less. Matt "stutters" Albiniak Gamerscoalition [EMAIL PROTECTED] http://www.gamerscoalition.com On Nov 4, 2008, at 11:24 AM, Cc2iscooL wrote: > There was a bug (fixed) in srcds that caused that, but Windows will > load > balance by itself. > > Matthew Gottlieb wrote: >> Does windows automatically load-balance? >> I thought if you didn't define a core they all run on the first >> core (core >> 0). >> >> I could be wrong though, I don't currently have a multi-core server >> at my >> disposal. >> >> On Tue, Nov 4, 2008 at 9:49 AM, Wolfie - Cybernetic < >> [EMAIL PROTECTED]> wrote: >> >> >>> In my experience, it's better to let Windows load balance them and >>> not to >>> set any kind of affinity. >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Alec >>> Sanger >>> Sent: 04 November 2008 15:45 >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] Left 4 Dead dedicated servers >>> >>> I ran 2 3.0 Dual Core Xeon boxes when TF2 came out. I could only >>> get a >>> single 24 man tf2 server on each CPU, and the load was something >>> insane >>> like >>> 90% - 95%. It was horrible. We switched to an oct core opteron and >>> saw an >>> improvement, but we were still getting high cpu load. The new >>> architecture >>> is where it's at. People are running full servers off a single C2D >>> quad >>> without any lag. Simply can't be done with outdated processors... >>> >>> >>>> Date: Tue, 4 Nov 2008 10:30:56 -0500> From: [EMAIL PROTECTED]> To: >>>> >>> hlds@list.valvesoftware.com> Subject: Re: [hlds] Left 4 Dead >>> dedicated >>> servers> > I don't explicitly configure tickrate or FPSrate. >>> They're at the >>> default (whatever they may be). > > -----Original Message-----> >>> From: >>> [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Saint >>> K.> Sent: >>> Tuesday, November 04, 2008 10:04 AM> To: 'Half-Life dedicated >>> Win32 server >>> mailing list'> Subject: Re: [hlds] Left 4 Dead dedicated servers> >>> > I >>> really >>> wonder where this difference in CPU load comes from...> > Our >>> config:> >>> Intel >>> Xeon Qcore @ 2.33Ghz - per full TF2 server around 70-80% on a >>> core.> Tick >>> 66, FPS ~250.> > Cheers,> > -----Original Message-----> From: >>> [EMAIL PROTECTED]> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Dustin >>> Wyatt> >>> Sent: Tuesday, November 04, 2008 3:53 PM> To: Half-Life dedicated >>> Win32 >>> server mailing list> Subject: Re: [hlds] Left 4 Dead dedicated >>> servers> > >>> Some of our 24-slot TF2 servers are on an Athlon X2 2.2ghz and >>> one> server, >>> full, averages around 25% of one core and the highest it> spikes >>> is at >>> around 45%.> > On Mon, Nov 3, 2008 at 7:09 AM, Karl Weckstrom >>> <[EMAIL PROTECTED]> wrote:> > perfmon.exe :)> >> > Early on I set >>> up a >>> few >>> days worth of logging just to see how cpu cycles> were being >>> distributed >>> across 8 srcds instances - 3 of which were TF2.> >> > Even with 4 >>> servers >>> full (2 TF2, 1 Insurgency and 1 AOC), CPU utilization> was only >>> around >>> 20-25% on a Q6600 within a VM. When I correlated that to> what >>> ESXI thought >>> CPU usage was, it was roughly the same. I'm not incredibly> >>> worried about >>> L4D and Q6600's. P4's tho? Yeah, I'd worry. Even the older> 3.6ghz >>> P4 Xeons >>> we have at work are complete dogs compared to anything on> Core2.> > >>> ________________________________________> > From: >>> [EMAIL PROTECTED]> [EMAIL PROTECTED] >>> ] >>> On Behalf Of Cc2iscooL> [EMAIL PROTECTED]> > Sent: Monday, >>> November >>> 03, >>> 2008 2:11 AM> > To: Half-Life dedicated Win32 server mailing list> > >>> Subject: Re: [hlds] Left 4 Dead dedicated servers> >> > The P4's >>> run SRCDS >>> like garbage compared to the new Intel chips.> >> > Matthew Gottlieb >>> wrote:> >>> >>>>> I was running a 24-man TF2 server on a 3GHz P4 and CPU usage >>>>> tended to >>>>> >>> be> >> quite high. The Q6600 (Intel 2.4 Quad Core) are popular for >>> servers >>> and> >> from what I've heard, people can generally only run one 24- >>> man >>> server a> >> core. However, I've noticed that CPU usage drops >>> drastically >>> when NOT> >> remote desktoped in...> >>> >> Unfortunately I don't >>> have a >>> server to do testing.> >>> >> ~ Matt> >>> >> On Sun, Nov 2, 2008 >>> at 9:29 >>> PM, >>> Cc2iscooL <[EMAIL PROTECTED]> wrote:> >>> >>> >>> Yeah, because >>> I was >>> going to say, on my Win2k8 box with an e8600 the> >>> system uses >>> about >>> 10-20% CPU per 24 slot TF2 instance (with SourceTV)> >>> with the >>> media >>> timer on.> >>>> >>> Karl Weckstrom wrote:> >>>> >>>> Funny, 2 full >>> servers >>> in a vmware ESXI win2k3 instance uses around 5%> CPU> >>>>> >>> >>> utilization >>> on a Q6600 here...> >>>> >>>> -----Original Message-----> >>>> From: >>> [EMAIL PROTECTED] [mailto:> >>>>> >>> >>> [EMAIL PROTECTED] On Behalf Of Cc2iscooL> >>>> >>> >>>> >>> Sent: >>> Sunday, November 02, 2008 6:20 PM> >>>> To: Half-Life dedicated >>> Win32 >>> server >>> mailing list> >>>> Subject: Re: [hlds] Left 4 Dead dedicated >>> servers> >>>>> >>> >>>>>>> What processor architecture are you running?> >>>>> >>>> Matthew >>>>>>> >>> Gottlieb wrote:> >>>>> >>>>> >>>>> Will the Left 4 Dead Dedicated >>> Server >>> have multi-core support?> Running> >>>>>> >>> a> >>>> >>>>> 24- >>> slot TF2 >>> server requires a dedicated core of 2.4GHz or more. If> left> >>> >>>>>> >>> >>> for> >>>> >>>>> dead requires more resources then a 24-slot TF2 >>> server,> >>> mutli-threading> >>>>>> >>> is> >>>> >>>>> required for the >>> dedicated >>> server.> >>>>>> >>>>> ~ Matt> >>>>>> >>>>> On Sun, Nov 2, 2008 at >>> 3:44 PM, >>> Jake E <[EMAIL PROTECTED]> wrote:> >>>>>> >>>>>> >>>>>> >>>>>> >>> >>>>>> >>> *"More details will be sent to the **mailing> >>>>>> lists*<> >>> >>>>>>> >>> >>> https://support.steampowered.com/kb_article.php?ref=9427- >>> OPFH-2819>> >>>> >>> >>>>>>>>> * when we have them"*> >>>>>>> >>>>>>> >>>>>> You're VALVe, >>>>>>>>> >>> shouldn't >>> you have them NOW?> >>>>>>> >>>>>> On Fri, Oct 31, 2008 at 1:17 >>> PM, Burton >>> Johnsey <[EMAIL PROTECTED]> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>> wrote:> >>> >>>>>>>>>>>>>>>>>> We have created an FAQ for the Left 4 Dead Demo.> >>>>>>>>>>>>>>>>>> >>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>> Article: Left 4 Dead Information> >>>>>>> Link:> >>>>>>> >>>>>>>>>> >>> https://support.steampowered.com/kb_article.php?ref=7659-EUPL-8723> >>> >>>>>>>>>>>>>>>>>> On Fri, Oct 31, 2008 at 7:51 AM, Karl Weckstrom >>>>>>>>>>>>>>>>>> >>> <[EMAIL PROTECTED]>> >>>>>>> wrote:> >>>>>>>> >>>>>>>> >>>>>>>> >>> >>>>>>>> >>> >>>>>>>>>>> I have like 3 quad core servers to toss out there for L4D.> >>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> -----Original Message-----> >>>>>>>> From: >>>>>>>>>>>>>>>>>>>> >>> [EMAIL PROTECTED] [mailto:> >>>>>>>> >>> [EMAIL PROTECTED] On Behalf Of Jake E> >>>>>>>> >>> Sent: >>> Thursday, October 30, 2008 9:37 PM> >>>>>>>> To: Half-Life >>> dedicated Win32 >>> server mailing list> >>>>>>>> Subject: Re: [hlds] Left 4 Dead >>> dedicated >>> servers> >>>>>>>>> >>>>>>>> Maybe Valve will do the honors.> >>> >>>>>>>>> >>> >>>>>>>>>>> On Thu, Oct 30, 2008 at 7:51 PM, Tony Paloma <> >>>>>>>>> >>>>>>>>>>> >>> >>>>>>>>>>> >>> [EMAIL PROTECTED]> >>>> >>>>>>>>> >>>>>>>>> wrote:> >>>>>>>>>> >>> >>>>>>>>>>>> If L4D uses more CPU than a TF2 server and holds >>>>>>>>>>>> substantially> >>>>>>>>>>>> >>> less> >>>>>>>>> players,> >>>>>>>>> then hopefully somebody has a >>> ton of >>> cash to blow on tons of> servers> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>> >>>>>> >>> or> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> there are going to be lots >>> of people >>> unable to play (especially> >>>>>>>>>> >>> right> >>>> >>>>>>>>>> >>> >>>>>>>> >>> after> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> release).> >>>>>>>>>> >>> >>>>>>>>>>>> -----Original Message-----> >>>>>>>>> From: >>>>>>>>>>>> >>> [EMAIL PROTECTED]> >>>>>>>>> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Eric> >>> >>>>>>>>>> >>> >>>>>> Smith> >>>> >>>>>>>>> Sent: Thursday, October 30, 2008 12:59 PM> >>>>>> >>>>>>>>>>>> To: Half-Life dedicated Win32 server mailing list;> >>>>>>>>>>>> >>>>>>>>> >>>>>>>>>>>> >>> [EMAIL PROTECTED]> >>>>>>>>> Subject: [hlds] Left >>> 4 Dead >>> dedicated servers> >>>>>>>>>> >>>>>>>>> We'll be releasing the >>> Left 4 Dead >>> dedicated server files prior to> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>> >>>>>> >>> the> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Left> >>>>>>>>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>>>>> 4 Dead demo being released. More details will be sent to >>>>>>>>>>>> the> >>>>>>>>>>>> >>> mailing> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>> lists> >>>>>>>>> >>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> when we have them.> >>>>>>>>>> >>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>> There >>> are two things to keep in mind regarding running a Left 4> Dead> >>> >>>>>>>>> >>> server:> >>>>>>>>>> >>>>>>>>> 1) The CPU load for the Left 4 Dead >>> server >>> will be higher than> >>>>>>>>>> >>> you're> >>>> >>>>>>>>>> >>> >>>>>>>> used> >>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> to for games like TF2. Left 4 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Dead >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>> has a bunch of A.I. for the> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>> >>> zombies,> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> etc., that games like >>> TF2 don't >>> have.> >>>>>>>>>> >>>>>>>>> 2) Left 4 Dead uses a new matchmaking >>> system >>> we're developing.> We'll> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>> >>> be> >>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> working with the server admin >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> community >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>> to >>> make sure the new> system> >>>>>>>>> operates> >>>>>>>>> as >>> smoothly as >>> possible. More details on this later.> >>>>>>>>>> >>>>>>>>> -Eric> >>> >>> _______________________________________________> >>>>>>>>> To >>> unsubscribe, >>> edit your list preferences, or view the list> >>>>>>>>>> >>>>>>>>>> >>> >>>>>>>>>>>>>>>>>>> archives,> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> please >>>>>>>>>>>>>>>>>>> >>> visit:> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> >>> _______________________________________________> >>>>>>>>> To >>> unsubscribe, >>> edit your list preferences, or view the list> >>>>>>>>>> >>>>>>>>>> >>> >>>>>>>>>>>>>>>>>>> archives,> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> please >>>>>>>>>>>>>>>>>>> >>> visit:> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> >>> _______________________________________________> >>>>>>>> To >>> unsubscribe, >>> edit your list preferences, or view the list> >>>>>>>>> >>> >>> archives,> >>>> >>> >>>>>>>>>>> please visit:> >>>>>>>> >>>>>>>>>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds> >>>>>>>>> >>> >>>>>>>> >>> _______________________________________________> >>>>>>>> To >>> unsubscribe, >>> edit your list preferences, or view the list> >>>>>>>>> >>> >>> archives,> >>>> >>> >>>>>>>>>>> please visit:> >>>>>>>> >>>>>>>>>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds> >>>>>>>>> >>> >>>>>>>>> >>> >>> _______________________________________________> >>> >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list> >>>>>>>>>> >>> archives,> >>>>>>> please visit:> >>>>>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds> >>>>>>>> >>> >>>>>>>> >>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list> >>>>>>>>> >>> archives,> >>>>>> please visit:> >>>>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds> >>>>>>> >>>>>>> >>> >>>>>>>>>>>>>>> _______________________________________________> >>>>> >>>>>>>>>>>>>>> To >>>>>>>>>>>>>>> >>> unsubscribe, edit your list preferences, or view the list >>> archives,> >>>>>> >>> >>>>>> please visit:> >>>> >>>>> >>>>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds> >>>>>> >>>>>> >>> >>>>>> >>> >>>>>>> _______________________________________________> >>>> To >>>>>>> unsubscribe, >>>>>>> >>> edit your list preferences, or view the list archives,> >>>>> >>> >>> please >>> visit:> >>>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> >>>>>>> _______________________________________________> >>>> To >>>>>>> unsubscribe, >>>>>>> >>> edit your list preferences, or view the list archives,> >>>>> >>> >>> please >>> visit:> >>>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> >>>>>>>>>>> _______________________________________________> >>> To >>>>>>>>>>> >>> unsubscribe, edit your list preferences, or view the list >>> archives,> >>> >>> please 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