Does windows automatically load-balance?
I thought if you didn't define a core they all run on the first core (core
0).

I could be wrong though, I don't currently have a multi-core server at my
disposal.

On Tue, Nov 4, 2008 at 9:49 AM, Wolfie - Cybernetic <
[EMAIL PROTECTED]> wrote:

> In my experience, it's better to let Windows load balance them and not to
> set any kind of affinity.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
> Sent: 04 November 2008 15:45
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead dedicated servers
>
> I ran 2 3.0 Dual Core Xeon boxes when TF2 came out. I could only get a
> single 24 man tf2 server on each CPU, and the load was something insane
> like
> 90% - 95%. It was horrible. We switched to an oct core opteron and saw an
> improvement, but we were still getting high cpu load. The new architecture
> is where it's at. People are running full servers off a single C2D quad
> without any lag. Simply can't be done with outdated processors...
>
> > Date: Tue, 4 Nov 2008 10:30:56 -0500> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re: [hlds] Left 4 Dead dedicated
> servers> > I don't explicitly configure tickrate or FPSrate. They're at the
> default (whatever they may be). > > -----Original Message-----> From:
> [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.> Sent:
> Tuesday, November 04, 2008 10:04 AM> To: 'Half-Life dedicated Win32 server
> mailing list'> Subject: Re: [hlds] Left 4 Dead dedicated servers> > I
> really
> wonder where this difference in CPU load comes from...> > Our config:>
> Intel
> Xeon Qcore @ 2.33Ghz - per full TF2 server around 70-80% on a core.> Tick
> 66, FPS ~250.> > Cheers,> > -----Original Message-----> From:
> [EMAIL PROTECTED]>
> [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt>
> Sent: Tuesday, November 04, 2008 3:53 PM> To: Half-Life dedicated Win32
> server mailing list> Subject: Re: [hlds] Left 4 Dead dedicated servers> >
> Some of our 24-slot TF2 servers are on an Athlon X2 2.2ghz and one> server,
> full, averages around 25% of one core and the highest it> spikes is at
> around 45%.> > On Mon, Nov 3, 2008 at 7:09 AM, Karl Weckstrom
> <[EMAIL PROTECTED]> wrote:> > perfmon.exe :)> >> > Early on I set up a
> few
> days worth of logging just to see how cpu cycles> were being distributed
> across 8 srcds instances - 3 of which were TF2.> >> > Even with 4 servers
> full (2 TF2, 1 Insurgency and 1 AOC), CPU utilization> was only around
> 20-25% on a Q6600 within a VM. When I correlated that to> what ESXI thought
> CPU usage was, it was roughly the same. I'm not incredibly> worried about
> L4D and Q6600's. P4's tho? Yeah, I'd worry. Even the older> 3.6ghz P4 Xeons
> we have at work are complete dogs compared to anything on> Core2.> >
> ________________________________________> > From:
> [EMAIL PROTECTED]> [EMAIL PROTECTED]
> On Behalf Of Cc2iscooL> [EMAIL PROTECTED]> > Sent: Monday, November
> 03,
> 2008 2:11 AM> > To: Half-Life dedicated Win32 server mailing list> >
> Subject: Re: [hlds] Left 4 Dead dedicated servers> >> > The P4's run SRCDS
> like garbage compared to the new Intel chips.> >> > Matthew Gottlieb
> wrote:>
> >> I was running a 24-man TF2 server on a 3GHz P4 and CPU usage tended to
> be> >> quite high. The Q6600 (Intel 2.4 Quad Core) are popular for servers
> and> >> from what I've heard, people can generally only run one 24-man
> server a> >> core. However, I've noticed that CPU usage drops drastically
> when NOT> >> remote desktoped in...> >>> >> Unfortunately I don't have a
> server to do testing.> >>> >> ~ Matt> >>> >> On Sun, Nov 2, 2008 at 9:29
> PM,
> Cc2iscooL <[EMAIL PROTECTED]> wrote:> >>> >>> >>> Yeah, because I was
> going to say, on my Win2k8 box with an e8600 the> >>> system uses about
> 10-20% CPU per 24 slot TF2 instance (with SourceTV)> >>> with the media
> timer on.> >>>> >>> Karl Weckstrom wrote:> >>>> >>>> Funny, 2 full servers
> in a vmware ESXI win2k3 instance uses around 5%> CPU> >>>>> >>> utilization
> on a Q6600 here...> >>>> >>>> -----Original Message-----> >>>> From:
> [EMAIL PROTECTED] [mailto:> >>>>> >>>
> [EMAIL PROTECTED] On Behalf Of Cc2iscooL> >>>> >>>>
> Sent:
> Sunday, November 02, 2008 6:20 PM> >>>> To: Half-Life dedicated Win32
> server
> mailing list> >>>> Subject: Re: [hlds] Left 4 Dead dedicated servers> >>>>>
> >>>> What processor architecture are you running?> >>>>> >>>> Matthew
> Gottlieb wrote:> >>>>> >>>>> >>>>> Will the Left 4 Dead Dedicated Server
> have multi-core support?> Running> >>>>>> >>> a> >>>> >>>>> 24-slot TF2
> server requires a dedicated core of 2.4GHz or more. If> left> >>>>>> >>>
> for> >>>> >>>>> dead requires more resources then a 24-slot TF2 server,>
> mutli-threading> >>>>>> >>> is> >>>> >>>>> required for the dedicated
> server.> >>>>>> >>>>> ~ Matt> >>>>>> >>>>> On Sun, Nov 2, 2008 at 3:44 PM,
> Jake E <[EMAIL PROTECTED]> wrote:> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>
> *"More details will be sent to the **mailing> >>>>>> lists*<> >>>>>>> >>>
> https://support.steampowered.com/kb_article.php?ref=9427-OPFH-2819>> >>>>
> >>>>>> * when we have them"*> >>>>>>> >>>>>>> >>>>>> You're VALVe,
> shouldn't
> you have them NOW?> >>>>>>> >>>>>> On Fri, Oct 31, 2008 at 1:17 PM, Burton
> Johnsey <[EMAIL PROTECTED]> >>>>>>> >>>>>>> >>>>>>> >>>>>>> wrote:>
> >>>>>>>> >>>>>>> We have created an FAQ for the Left 4 Dead Demo.> >>>>>>>>
> >>>>>>> Article: Left 4 Dead Information> >>>>>>> Link:> >>>>>>>
> https://support.steampowered.com/kb_article.php?ref=7659-EUPL-8723>
> >>>>>>>>
> >>>>>>>> >>>>>>> On Fri, Oct 31, 2008 at 7:51 AM, Karl Weckstrom
> <[EMAIL PROTECTED]>> >>>>>>> wrote:> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>
> >>>>>>>> I have like 3 quad core servers to toss out there for L4D.>
> >>>>>>>>> >>>>>>>> -----Original Message-----> >>>>>>>> From:
> [EMAIL PROTECTED] [mailto:> >>>>>>>>
> [EMAIL PROTECTED] On Behalf Of Jake E> >>>>>>>> Sent:
> Thursday, October 30, 2008 9:37 PM> >>>>>>>> To: Half-Life dedicated Win32
> server mailing list> >>>>>>>> Subject: Re: [hlds] Left 4 Dead dedicated
> servers> >>>>>>>>> >>>>>>>> Maybe Valve will do the honors.> >>>>>>>>>
> >>>>>>>> On Thu, Oct 30, 2008 at 7:51 PM, Tony Paloma <> >>>>>>>>> >>>
> [EMAIL PROTECTED]> >>>> >>>>>>>>> >>>>>>>>> wrote:> >>>>>>>>>>
> >>>>>>>>> If L4D uses more CPU than a TF2 server and holds substantially>
> less> >>>>>>>>> players,> >>>>>>>>> then hopefully somebody has a ton of
> cash to blow on tons of> servers> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>
> or> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> there are going to be lots of people
> unable to play (especially> >>>>>>>>>> >>> right> >>>> >>>>>>>>>> >>>>>>>>
> after> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> release).> >>>>>>>>>>
> >>>>>>>>> -----Original Message-----> >>>>>>>>> From:
> [EMAIL PROTECTED]> >>>>>>>>>
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric> >>>>>>>>>>
> >>> Smith> >>>> >>>>>>>>> Sent: Thursday, October 30, 2008 12:59 PM>
> >>>>>>>>> To: Half-Life dedicated Win32 server mailing list;> >>>>>>>>>
> [EMAIL PROTECTED]> >>>>>>>>> Subject: [hlds] Left 4 Dead
> dedicated servers> >>>>>>>>>> >>>>>>>>> We'll be releasing the Left 4 Dead
> dedicated server files prior to> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>
> the> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Left> >>>>>>>>> >>>>>>>>> >>>>>>>>>
> >>>>>>>>> 4 Dead demo being released. More details will be sent to the>
> mailing> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>> lists> >>>>>>>>>
> >>>>>>>>> >>>>>>>>> >>>>>>>>> when we have them.> >>>>>>>>>> >>>>>>>>>
> There
> are two things to keep in mind regarding running a Left 4> Dead> >>>>>>>>>
> server:> >>>>>>>>>> >>>>>>>>> 1) The CPU load for the Left 4 Dead server
> will be higher than> >>>>>>>>>> >>> you're> >>>> >>>>>>>>>> >>>>>>>> used>
> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> to for games like TF2. Left 4 Dead
> has a bunch of A.I. for the> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>
> zombies,> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> etc., that games like TF2 don't
> have.> >>>>>>>>>> >>>>>>>>> 2) Left 4 Dead uses a new matchmaking system
> we're developing.> We'll> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>> be>
> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> working with the server admin community
> to
> make sure the new> system> >>>>>>>>> operates> >>>>>>>>> as smoothly as
> possible. More details on this later.> >>>>>>>>>> >>>>>>>>> -Eric>
> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>
> _______________________________________________> >>>>>>>>> To unsubscribe,
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> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>
> _______________________________________________> >>>>>>>>> To unsubscribe,
> edit your list preferences, or view the list> >>>>>>>>>> >>>>>>>>>>
> >>>>>>>>>> >>>>>> archives,> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>> please
> visit:> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds>
> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>
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