Hi,

The last server update email, by Jason Ruymen, has answers to your questions
:)

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Blood Letter
> Sent: 07 November 2008 18:46
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Answers
> 
> 
> The main thing hurting this demo right now is the lack of stable
> dedicated servers.
> 
> I'm sure everyone at Valve is extremely busy right now, but if they
> want to make a good impression when the demo goes public (Gamestop
> accepting blank submissions aside...), they need to communicate with
> server operators.
> 
> The lobby system is great for finding people to play with.
> I wish the friends list showed them grouped together when they were in
> the same lobby.
> We need to see pings!  A ping chart (4x4, or 8x8 for versus) would be
> nice as well (when in a lobby).
> These are minor details that can be addressed later
> 
> The lobby system is horrible for finding a server to play on.
> If you know of a dedicated server that is stable, or have one that you
> run, you should be able, as the lobby leader, to join your group to it,
> add your group to a queue for that server, or give it and other servers
> you like favorable treatment in the random selection process.
> We also need to be able to confirm we want to join the selected server.
> No joining a random server only to be killed by a password prompt.  No
> scraping the bottom of the ping barrel because it was the only server
> avilable.  No joining a random server that has friendly fire modded out
> (it's only a matter of time) or other things modified without you
> knowing it.
> 
> This all needs to be in the standard UI with the standard server
> configs, not hidden in a console command and requiring server variables
> to be modified (from default).  As it is, people are blindly struggling
> with server variables and command lines.  Is this variable behaving
> properly?  Is it a bug?  Is it a demo restriction?  Is it the intended
> behavior of the lobby/matchmaking system?
> 
> For the purposes of the demo, I'd like to see:
> An official comment on how to manually join a server (either as an
> individual, or once you're in a lobby).
> An official comment on how to set your server up to allow or disallow
> (allow should be default) manual joining and auto joining.
> An official comment on how to password your server and prevent it from
> showing up in the list or being randomly selected.
> 
> Each of the above has been figured out by people on this list, and I'll
> be wading through tons of emails this weekend when I set up my server,
> I'm sure.  But this is what needs to be addressed officially now.
> Stable dedicated servers aren't exactly easy to come by.  It really
> hurts the demo, and it hurts people's perception of the game (as server
> operators and as players).
> 
> On a side note - has any tried throwing party mode at this yet?
> 
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