sv_unreserve wipes any reserves on your server.
It is not a setting, it is a command.

Running it when your server first starts up fixes an issue that people had when 
trying to join servers (I forget the error message).

> Date: Sat, 8 Nov 2008 17:02:44 -0500
> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] More players with no server.cfg
> 
> Well for starters you have "sv_tags "Server Browser Join Enabled"" but
> that's a lie because you do not have "sv_unreserve" anywhere in your
> server.cfg so your server is reserved only for the lobby and you're just
> annoying people who see those tags and can't join due to reservation.
> 
> On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker <[EMAIL PROTECTED]> wrote:
> 
> >
> > WOW this is turning into some wiered shit, I have been having some problems
> > with my L4D server, by that I mean a lack of players joining, on my home
> > server I start it and people join with in seconds (literally 4/4 within
> > about 5 seconds) however on my externally hosted server it can go for hours
> > unpopulated. My hope server by default game with no server.cfg, no I decided
> > to delete it on my external server too and what do you know, 4/4 in 5
> > seconds after a restart. My server.cfg is:
> >
> > "// Server Name
> > hostname "               *=Consolespot.net=* 4Slot Kill Factory"
> >
> > // Rcon Cvars
> > rcon_password "xxxxxx" //Set's remote control password
> >
> > // Server Password
> > sv_password "" // Password protects server
> >
> > // Server Cvars
> > mp_disable_autokick 1 //Prevents a userid from being auto-kicked
> > sv_allow_color_correction 0 //Allow or disallow clients to use color
> > correction on this server.
> > sv_allow_wait_command 0 //Allow or disallow the wait command on clients
> > connected to this server.
> > sv_alltalk 1 //Players can hear all other players, no team restrictions
> > sv_alternateticks 0 //If set, server only simulates entities on even
> > numbered ticks.
> > sv_cheats 0 //Allow cheats on server
> > sv_clearhinthistory 0 //Clear memory of server side hints displayed to the
> > player.
> > sv_consistency 1 //Whether the server enforces file consistency for
> > critical files
> > sv_contact "[EMAIL PROTECTED]" //Contact email for server sysop
> > sv_downloadurl "" //Location from which clients can download missing files
> > sv_pausable 0 //Is the server pausable.
> >
> > // Lan or internet play, Server region cvars
> > sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
> > non-class C addresses )
> > sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
> > South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 -
> > Africa, 255 - world
> >
> > // HTTP Redirect
> > sv_downloadurl "http://maps.killercreation.co.uk/maps/customers/eatit/L4D";
> >
> > // Server Logging
> > sv_log_onefile 0 //Log server information to only one file.
> > sv_logbans 1 //Log server bans in the server logs.
> > sv_logecho 0 //Echo log information to the console.
> > sv_logfile 1 //Log server information in the log file.
> > sv_logflush 0 //Flush the log file to disk on each write (slow).
> > sv_logsdir "logs" //Folder in the game directory where server logs will be
> > stored.
> >
> > //Server Rates
> > sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum value
> > for cl_cmdrate.
> >
> > // Show server in public server browser
> > sv_allow_lobby_connect_only 0
> >
> > //Game Difficulty
> > z_difficulty "Hard"
> >
> > //Additional Cvars
> > sv_tags "Server Browser Join Enabled"
> >
> > //Add to Master Server
> > setmaster add 68.142.72.250:27011
> > setmaster add 72.165.61.189:27011
> > setmaster add 69.28.151.162:27011
> > setmaster add 68.142.72.250:27011"
> >
> > Can anyone see if anything is wrong here which could cause my server not to
> > be populated with it in?
> >
> > Thanks
> >
> >
> > _________________________________________________________________
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