Having no control over whether a server is maxclients 4 or 8 kind of sucks.
If I set up our hosts how they can comfortably run 10 4player servers and
then end up with 10 8player servers it totally hoses performance.

If I set them up expecting 8players and they all only load up as 4players
I'm left with extra resources which I could be using to host more
servers....

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
The-/<iller"
Sent: Tuesday, 18 November 2008 7:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Versus Mode?

Also zombies never win technically, even if you kill all of the humans 
it moves the level forward not repeat the same step?

Dr.Stinglock wrote:
> Exactly.
>
> I have just tested this and it seems that's how it works.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
> Sent: Tuesday, 18 November 2008 3:52 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Versus Mode?
>
> So what happens when you have 8 slots and play a co op map, will it just
> hide the 4 slots and make it 4 then make it 8 when it goes to versus.
>
>
>
>
> ________________________________
> From: Cc2iscooL <[EMAIL PROTECTED]>
> To: Half-Life dedicated Win32 server mailing list
> <hlds@list.valvesoftware.com>
> Sent: Monday, November 17, 2008 10:49:04 PM
> Subject: Re: [hlds] L4D Versus Mode?
>
> I'm pretty sure it's controlled by the lobby.
>
> On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar <[EMAIL PROTECTED]> wrote:
>
>   
>> I've seen it asked a few times amidst the other emails and on the forums,
>> but no one's answered (and there's no documentation for it). How do you
>> switch your server over to Versus mode?
>> _______________________________________________
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>>
>>     
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