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2008/11/18 Cc2iscooL <[EMAIL PROTECTED]>

> Alright guys, I had an idea for the community-based servers seeing as the
> current one is ...well...not too great.
>
> I'd like my community members to be able to create lobbies and THEN join my
> servers, not join my servers and then try to set the options they want. If
> a
> server is empty, why can't the client reserve it as a lobby and then join
> it
> once they're done making changes? It seems rather silly to me that when you
> click "join game" on a zero player server, you immediately go to the lobby,
> but then it drops you right into the game. Can we use the reserve system
> here to make use of our servers? Actually, I liked it better when
> sv_search_key was around. Sure, the client had to type something in every
> time they started their game (or add it to their autoexec) but seriously,
> it
> was better, as people could join our servers if they were available instead
> of not.
>
> Can you guys add something back like this, please?
>
> Thanks!
>
> Cc2iscooL
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