1 up this post! 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]>
> Alright guys, I had an idea for the community-based servers seeing as the > current one is ...well...not too great. > > I'd like my community members to be able to create lobbies and THEN join my > servers, not join my servers and then try to set the options they want. If > a > server is empty, why can't the client reserve it as a lobby and then join > it > once they're done making changes? It seems rather silly to me that when you > click "join game" on a zero player server, you immediately go to the lobby, > but then it drops you right into the game. Can we use the reserve system > here to make use of our servers? Actually, I liked it better when > sv_search_key was around. Sure, the client had to type something in every > time they started their game (or add it to their autoexec) but seriously, > it > was better, as people could join our servers if they were available instead > of not. > > Can you guys add something back like this, please? > > Thanks! > > Cc2iscooL > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds