How is sv_steamgroup_exclusive supposed to work? It's not working for me at
all. It does not show up in the steam group servers nor can I find a way to
locate a lobby with it? And if I try to join it directly I get kicked into
the lobby and then into some random server.

On Tue, Nov 18, 2008 at 4:25 PM, Jonah Hirsch <[EMAIL PROTECTED]> wrote:

> Yeah,  I was disappointed when I saw this too. I'd like to see you have
> to find a server BEFORE you create a lobby, so there's no waiting once
> everybody is in. Steam group server or not. Then create a timeout, say 2
> minutes, and if you don't start the game in 2 minutes, that server frees
> up, and you have to search for one like it is now.
>
> Philip Bembridge wrote:
> > 1 up this post!
> >
> > 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]>
> >
> >
> >> Alright guys, I had an idea for the community-based servers seeing as
> the
> >> current one is ...well...not too great.
> >>
> >> I'd like my community members to be able to create lobbies and THEN join
> my
> >> servers, not join my servers and then try to set the options they want.
> If
> >> a
> >> server is empty, why can't the client reserve it as a lobby and then
> join
> >> it
> >> once they're done making changes? It seems rather silly to me that when
> you
> >> click "join game" on a zero player server, you immediately go to the
> lobby,
> >> but then it drops you right into the game. Can we use the reserve system
> >> here to make use of our servers? Actually, I liked it better when
> >> sv_search_key was around. Sure, the client had to type something in
> every
> >> time they started their game (or add it to their autoexec) but
> seriously,
> >> it
> >> was better, as people could join our servers if they were available
> instead
> >> of not.
> >>
> >> Can you guys add something back like this, please?
> >>
> >> Thanks!
> >>
> >> Cc2iscooL
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