Only your client needs sv_cheats 1, not the server; using it there should
not affect the sv_cheats status of the server.  Although I do not know for
sure, setting it on the client might modify the server's sv_cheats if you
are hosting it locally, but those cases should not require you to select a
specific IP.

That is to say, it is perfectly safe to use it with more or less any server,
and should also work with any server, regardless of its sv_cheats status.

On Wed, Nov 19, 2008 at 1:26 PM, Kitteny Berk <[EMAIL PROTECTED]> wrote:

> Just tested that,  told me the server needs sv_cheats 1 enabled,  which
> makes it pretty useless.
>
> Bemoliph Ashriden wrote:
> > There is something like this already, although there is not a button for
> it
> > at the moment.  If you have a specific server in mind, simply create the
> > lobby and have the Lobby Leader set "ms_force_dedicated_server IP:Port"
> in
> > his/her console before pressing "Start Game".  This will force the
> > Matchmaker to find only that server, but be aware that you may have to
> > re-set the value of the command after each game, even though it will show
> as
> > still having the same IP from last time; failing to do so may to result
> > ms_force_dedicated_server to be ignored, or at least it did during the
> Demo.
> >
> > On Tue, Nov 18, 2008 at 12:10 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote:
> >
> >
> >> Alright guys, I had an idea for the community-based servers seeing as
> the
> >> current one is ...well...not too great.
> >>
> >> I'd like my community members to be able to create lobbies and THEN join
> my
> >> servers, not join my servers and then try to set the options they want.
> If
> >> a
> >> server is empty, why can't the client reserve it as a lobby and then
> join
> >> it
> >> once they're done making changes? It seems rather silly to me that when
> you
> >> click "join game" on a zero player server, you immediately go to the
> lobby,
> >> but then it drops you right into the game. Can we use the reserve system
> >> here to make use of our servers? Actually, I liked it better when
> >> sv_search_key was around. Sure, the client had to type something in
> every
> >> time they started their game (or add it to their autoexec) but
> seriously,
> >> it
> >> was better, as people could join our servers if they were available
> instead
> >> of not.
> >>
> >> Can you guys add something back like this, please?
> >>
> >> Thanks!
> >>
> >> Cc2iscooL
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> >>
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>
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