Wouldn't that make it Co-Op only?

On Tue, Nov 18, 2008 at 12:33 PM, Steve <[EMAIL PROTECTED]> wrote:

> or you could do this....
>
> "director_no_human_zombies" = "1"
>  game replicated
>  - Prevents humans from joining the zombie team
>
>
> > I just had an idea that I am testing now.
> >
> > If the max players is controlled via the type of map that gets loaded.
> >
> > Why can't you just remove the maps for the type you don't want?
> >
> > For instance. I want a 4 player co-op only server.. so I move all the
> "VS"
> > maps to another folder.. then start up the server..
> >
> > I know this is somewhat of a duct tape fix for the problem.. and it will
> > cause issues when it tries to download the maps again during an update
> > cycle.. but it should work in theory right?
> >
> > Haven't testing extensively.. but so far it appears to be working.
> >
> > -Steve
> >
> >
> >> You launch the server and it will change the number of slots when the
> >> players on the server call a vote.
> >>
> >> Sent from my iPhone
> >>
> >> On Nov 18, 2008, at 9:02 AM, Alec Sanger <[EMAIL PROTECTED]> wrote:
> >>
> >>>
> >>> I don't believe you can change the max slots. it changes based on
> >>> the map (i think)
> >>>
> >>> .> Date: Tue, 18 Nov 2008 11:55:48 -0500> From:
> >>> [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject:
> >>> [hlds] L4D max slots> > Does anyone know how to change the max slots
> >>> for a server from 8 to 12? I> cant find it anywhere...>
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>
>
>
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