Its only effects L4D, with sv_steamgroup_exclusive = 1 - "Dedicated servers behind NAT/router with local LAN IPs are unconnectable via direct 'connect'-command through console, or Steam Group Servers-list. These NATted servers can be connected via the normal matchmaking lobby. Checking the console after a failed connect reveals the cause: [L4DMM] CMatchmaking::ResolveDedicatedAddress(192.168.0.12 :27015). L4D matchmaker somehow digs up the internal IP address, instead of the external one, even if the game does connect to the correct external IP initially (console shows the external IP as well, before resolving it again to the internal one). Was present in the demo, and is still present in the full version." [confirmed] Original thread 1/////Original thread 2
Changing sv_steamgroup_exclusive to 0 will allow people to connect, but they don't need to be part of the community, lan players can connect if exclusive is set to 1, but outside (wan) players get "connect fail" No matter what you do, there is no way to fix it, unless you put a public ip on your server, or wait until the bug is fixed. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock Sent: Friday, November 21, 2008 2:19 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes I have my aDSL modem bridged and the box running the server is DMZ'ed so I can't see how NAT would be a problem. I can host TF2 and any other source dedicated servers no problem. It might very well be my hosting environment is the reason but then why would matchmaking still be able to access my server with no problem with sv_steamgroup in my .cfg but connecting through Steam Groups or sv_search_key completely blocks any other incoming joins past the first player. Something changes server side once that first player joins, I would love to know what and why. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of William Stillwell Sent: Friday, November 21, 2008 12:07 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes First off, are you running a Nat'd Server? If you are it won't work.. There is a bug when running any l4d server with the steam Group features on a nat'd network.. No fix released yet.. I tore down the 8 servers I was running on public users until valve fixes The nat issue for private steam group users. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock Sent: Thursday, November 20, 2008 11:51 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes First of all I'm getting tired of weeding through 50 or so email's a day of just pure conversation. This is a not a social forum, if you want to chat then take it to personal emails or some other form of communication. It's also needed to be spamming the mailing list whenever you encounter a hacker on your server and want him banned. This is the HLDS mailing not a VAC mailing list. On top of that it's unfair to encourage a multitude of admins to black list someone on a single incident that occurred on your server. Admins should make a decision on bans for player actions on their servers alone; eventually VAC will catch habitual cheaters. So please, can we keep the mailing list to helping Valve fix the horde of issues with L4D dedicated servers right now. My real problem which has my clients pissed off and is starting to rub me the wrong way now is the fact that once a single person from our community group joins the server it seems to lock it from any other players from joining. I've tried using and not using sv_search_key, sv_steamgroup_exlusive, sv_lobby_connect_only. None of it works; once someone from the group joins the server that's it. Obviously no one from matchmaking is having a problem because I've already served more than 400 players from matchmaking today alone. I myself have been able to join the server from the main menu when there have been 3 players from matchmaking in it. I might just have to remove sv_steamgroup from my server.cfg but I doubt my clients would even bother to directly connect or use sv_search_key when they can just join a random dedicated server. The whole issue has me baffled and frustrated, my clients can essentially join anyone else's server (through matchmaking) but mine. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds