Inline responses.

> What about maplists and map cycles?  Or mission cycles?

Typically you should drive the cycle of maps on the server based on the
lobby system and restrict your dedicated server search using sv_search_key
cvar.  This is good if you want to create a public lobby but use your
dedicated server.  If you're finished playing and want to let others find
your dedicated server you can disable it by clearing the sv_search_key cvar
via rcon (e.g. rcon sv_search_key "").

> What about switching between versus and coop maps?
> Why is my server currently on a versus map, when I only have coop maps
> in the maplist, and it starts on the hospital coop mission (via command
> line)?

Again it should be controlled by the lobby system, but if you joined and
want to switch maps as an admin use the changelevel command.

For a versus map:

rcon changelevel l4d_vs_farm01_hilltop

For a coop map:

rcon changelevel l4d_hospital01_apartment

Notice the coop maps don't have _vs_ in the name.  If you're interested in
the complete list of maps start typing the changelevel command to let the
console autocomplete with the available maps.  Once you've found the desired
map, prepend the command with rcon and you're good to go.

> There is no way for users to vote for a different map type in the gui.
> There should be.  (Then there should be an option for server admins to
> restrict their servers to a specific type or not.)

Wrrrry?? Lobby system should dictate the gamemode.

> What about controlling team balance between survivors and zombies in a
> versus map?  Too many times I've seen it be 4 survivors vs 2 infected.
> What about controlling the behavior of the director, the hitbox values,
> the max number of infected spawned at any given time, etc.?

I've seen a good strategy for evening team skill.  Change the difficulty
when the stronger team is playing as survivors.  This can be done using the
z_difficulty cvar.  There are other z_* commands that affect the zombies,
but I haven't used them.

> My server is up and running fine, except for it randomly switching to
> versus maps when I want coop only.

So you're fatal flaw here is that you're doing it wrong.  Valve wants
everyone to use the lobby system.  I know that the steam group server
concept doesn't reflect that, but if you're looking to kick start your
server try creating a public lobby and using the sv_search_key cvar.  If
that's not the approach use the changelevel command when you're connected to
the server.
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