Hey Mike, and everyone else defending the lack of documentation...

All of those things that you just responded with answers for...were all
figured out by admins, not you, nor Valve.  Valve changed how the server
setup works for Left 4 Dead when it has been essentially the same for 10
years or so with their MP games.  A little heads up on how to setup properly
would have been nice.

You know like telling us things like  director_no_human_zombies  set in the
server.cfg will have adverse effects as they did not intend for people to
setup servers with specific game modes.  This cvar alone causes all sorts of
issues if you try to force the server to go into Versus mode as players will
still be able to connect from a Lobby even if they are playing Campaign.

Or that setting z_difficulty  should also not be used in the server.cfg
either and is irrelevant when players connect from Lobbies with specified
difficulty setting anyways. And that if the difficulty gets voted on to
change in the game, once the map change, it will revert back to the default
difficulty, messing with peoples Achievements and the game overall.

The list goes on.  A simple short guide/explanation by Valve would have been
really easy to get out to the community and would have prevented sooo much
frustration with Admins and Game server hosting companies.

Sean


On Tue, Nov 25, 2008 at 1:04 PM, Mike O'Laughlen <[EMAIL PROTECTED]>wrote:

> Inline responses.
>
> > What about maplists and map cycles?  Or mission cycles?
>
> Typically you should drive the cycle of maps on the server based on the
> lobby system and restrict your dedicated server search using sv_search_key
> cvar.  This is good if you want to create a public lobby but use your
> dedicated server.  If you're finished playing and want to let others find
> your dedicated server you can disable it by clearing the sv_search_key cvar
> via rcon (e.g. rcon sv_search_key "").
>
> > What about switching between versus and coop maps?
> > Why is my server currently on a versus map, when I only have coop maps
> > in the maplist, and it starts on the hospital coop mission (via command
> > line)?
>
> Again it should be controlled by the lobby system, but if you joined and
> want to switch maps as an admin use the changelevel command.
>
> For a versus map:
>
> rcon changelevel l4d_vs_farm01_hilltop
>
> For a coop map:
>
> rcon changelevel l4d_hospital01_apartment
>
> Notice the coop maps don't have _vs_ in the name.  If you're interested in
> the complete list of maps start typing the changelevel command to let the
> console autocomplete with the available maps.  Once you've found the
> desired
> map, prepend the command with rcon and you're good to go.
>
> > There is no way for users to vote for a different map type in the gui.
> > There should be.  (Then there should be an option for server admins to
> > restrict their servers to a specific type or not.)
>
> Wrrrry?? Lobby system should dictate the gamemode.
>
> > What about controlling team balance between survivors and zombies in a
> > versus map?  Too many times I've seen it be 4 survivors vs 2 infected.
> > What about controlling the behavior of the director, the hitbox values,
> > the max number of infected spawned at any given time, etc.?
>
> I've seen a good strategy for evening team skill.  Change the difficulty
> when the stronger team is playing as survivors.  This can be done using the
> z_difficulty cvar.  There are other z_* commands that affect the zombies,
> but I haven't used them.
>
> > My server is up and running fine, except for it randomly switching to
> > versus maps when I want coop only.
>
> So you're fatal flaw here is that you're doing it wrong.  Valve wants
> everyone to use the lobby system.  I know that the steam group server
> concept doesn't reflect that, but if you're looking to kick start your
> server try creating a public lobby and using the sv_search_key cvar.  If
> that's not the approach use the changelevel command when you're connected
> to
> the server.
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