I am not using SourceMod and my L4D server is experiencing this issue 
from time to time. I have changed nothing at all... just downloaded 
using HldsUpdateTool and ran it.

Karl Weckstrom wrote:
> Backrevving to SM1.0.3 fixed it for us it appears.
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
> Sent: Monday, December 01, 2008 1:47 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Time out at map change -question added
>
> Is anyone running SourceMod?  I've read that disabling the 'Client
> Preferences' plugin can help to alleviate this problem, though it's not a
> guaranteed fix as others have experienced some issues with the latest build
> of SourceMod.
>
>                                                     -Richard Eid
>
>
> On Sun, Nov 30, 2008 at 8:01 PM, SakeFox <[EMAIL PROTECTED]> wrote:
>
>   
>> yeah i'm sure. it's why i said it was a long shot. but it is something
>> to rule out.
>>
>> Damien Tombs wrote:
>>     
>>> Yeah no STV here either. I would imagine most people will say the same.
>>>
>>>
>>>       
>>>> Date: Sun, 30 Nov 2008 19:40:41 -0500> From: [EMAIL PROTECTED]>
>>>>         
>> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] [TF2] Time out at map
>> change -question added> > any of you that are having this issue not running
>> sourcetv?> > I know its a long shot, but just something else to rule out.> >
>> Kim Olesen Baarsch wrote:> > Hi> >> > Sometimes when my server changes from
>> one map to another, instead of going to the 'server is changing map'-screen,
>> it will just give all clients the> > Lost connection to server thing in the
>> top right corner of the screen, while the scoreboard is shown.> > When it is
>> finally done counting down from 30 seconds, everybody gets disconnected, and
>> then a couple of seconds later it has finally loaded the next map.> > Are
>> anyone else experiencing this issue, and does anyone have a solution to this
>> problem?> > The server is running a couple of addons, but we've only
>> rescently experiencing this problem.> >> > Thanks in advance,> > Kim O.
>> Baarsch> > _______________________________________________> > To
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