Correction on this line:

"The reason for me posting here was to see if anyone knew a way to run
Counter-strike source over UDP"

I meant over IPv6 not UDP

On Mon, Dec 8, 2008 at 10:31 AM, Alex Smith <[EMAIL PROTECTED]> wrote:

> I am not too worried about it.  I am working on this for a class project on
> IPv6 more than anything.  The idea was to see how difficult it would be to
> run IPv4 UDP applications over IPv6.  All the TCP stuff can be run through
> SSH tunnels quite easily.
>
> The reason for me posting here was to see if anyone knew a way to run
> Counter-strike source over UDP.  I didn't want to reinvent the wheel if
> someone already did it.
>
> I am at least glad that some ISPs are planning to roll out IPv6 soon.
> Comcast is one of them.  They have some power point slides about that posted
> on RIPE's site.
>
> I honestly don't care what Valve does.  I am not going to push for IPv6
> support in Steam any more than this. Whether they implement it or not is
> their call.  Thou, I still do think its a bad idea to wait till the last
> minute like a lot of developers are doing.  In my opinion, It's far easier
> sorting out the bugs over time, to have a smooth transition.
>
> In any case, time will tell whether I am right or not.  Thou it will
> probably take two to six years :-(.
>   On Mon, Dec 8, 2008 at 10:01 AM, Karl Weckstrom <[EMAIL PROTECTED]>wrote:
>
>> I'm sure I'm not alone when I say "Don't hold your breath" :)
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:
>> [EMAIL PROTECTED] On Behalf Of Alex Smith
>>  Sent: Monday, December 08, 2008 2:47 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Srcds on IPv6?
>>
>> I figured out how to get it to work over IPv6, using tunnels.  Mind you,
>> it
>> was IPv4 over IPv6, but it was still using IPv6 to transmit over the
>> Internet. It is a massive pain in the ass to set-up, and not worth it.  It
>> was an experiment for a project I am working on for my class.
>>
>> Hopefully, Valve implements IPv6 in their software before the remaining 36
>> /8 prefixes are allocated.  After that, IP addresses are going to get
>> expensive.  And It would really suck to have to play though multiple
>> layers
>> of NAT.
>>
>>
>>
>> On Thu, Dec 4, 2008 at 1:44 AM, Mike Stiehm <[EMAIL PROTECTED]> wrote:
>>
>> > I'm sure they will have to "get with the times" at some point..
>> >
>> > -----Original Message-----
>> >
>> > I'd be really surprised :)
>> >
>> > With any luck we'll see 64 bit native binaries and multithreaded support
>> > before ipv6...
>> >
>> > -----Original Message-----
>> >
>> > Is there any way to get srcds to work on IPv6?  If not, are they ever
>> going
>> > to support it?
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>> >
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>
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