And the autoupdate fix?

On Fri, Dec 12, 2008 at 12:33 PM, P. Bhandal <pbhan...@gmail.com> wrote:

> Is there any comment on the map-to-map timeout disconnect issue?
>
> On Thu, Dec 11, 2008 at 8:13 PM, Jason Ruymen <jas...@valvesoftware.com
> >wrote:
>
> > A required update for Team Fortress 2 has been released.  Please run
> > hldsupdatetool to receive the update.  The specific changes include:
> >
> > - The Engineer's teleporters can now be upgraded to level three. It will
> > recharge faster the higher level it is
> > - The Engineer's dispensers can now be upgraded to level three. It will
> > give out metal and heal faster as it is upgraded
> > - Spies will be able to recharge their cloaking ability by picking up
> ammo
> > off of the ground or from health cabinets
> > - Some changes to the second part of the first stage of Goldrush to give
> > the attackers more of an advantage
> > - Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's
> > minigun, etc.) can now break apart the Demoman's stickybombs
> > - The icon on the HUD for a person calling for Medic will now give more
> > information to the medic (if the target is low on health, on fire, etc.)
> > - Added an achievement tracker that will allow people to choose specific
> > achievements that they are trying to get
> > - There is now a custom icon for death messages when the player was
> killed
> > from a critical hit
> > - Added a new particle effect for when a player enters the water
> > - Added smoke to the feet of a rocket jumping soldier
> > - Players will now have some particles swirling around them so other
> > players can see when they are overhealed
> >
> > Jason
> >
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