running sourcemod 1.0.4 and its all working fine.

On Fri, Dec 12, 2008 at 12:48 PM, Robert Whelan <mrrjwhe...@yahoo.com>wrote:

> Heads up to anyone upgrading, i'm running sm 104 and beetles v74b
>
> servers dead in the water, dunno whats wrong yet
>
> crashes at load...
>
>
>
>
> ________________________________
> From: Arg! <chillic...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Thursday, December 11, 2008 7:41:46 PM
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> And the autoupdate fix?
>
> On Fri, Dec 12, 2008 at 12:33 PM, P. Bhandal <pbhan...@gmail.com> wrote:
>
> > Is there any comment on the map-to-map timeout disconnect issue?
> >
> > On Thu, Dec 11, 2008 at 8:13 PM, Jason Ruymen <jas...@valvesoftware.com
> > >wrote:
> >
> > > A required update for Team Fortress 2 has been released.  Please run
> > > hldsupdatetool to receive the update.  The specific changes include:
> > >
> > > - The Engineer's teleporters can now be upgraded to level three. It
> will
> > > recharge faster the higher level it is
> > > - The Engineer's dispensers can now be upgraded to level three. It will
> > > give out metal and heal faster as it is upgraded
> > > - Spies will be able to recharge their cloaking ability by picking up
> > ammo
> > > off of the ground or from health cabinets
> > > - Some changes to the second part of the first stage of Goldrush to
> give
> > > the attackers more of an advantage
> > > - Any weapons that fire bullets (shotguns, sniper's machine gun,
> heavy's
> > > minigun, etc.) can now break apart the Demoman's stickybombs
> > > - The icon on the HUD for a person calling for Medic will now give more
> > > information to the medic (if the target is low on health, on fire,
> etc.)
> > > - Added an achievement tracker that will allow people to choose
> specific
> > > achievements that they are trying to get
> > > - There is now a custom icon for death messages when the player was
> > killed
> > > from a critical hit
> > > - Added a new particle effect for when a player enters the water
> > > - Added smoke to the feet of a rocket jumping soldier
> > > - Players will now have some particles swirling around them so other
> > > players can see when they are overhealed
> > >
> > > Jason
> > >
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