running sourcemod 1.0.4 and its all working fine. On Fri, Dec 12, 2008 at 12:48 PM, Robert Whelan <mrrjwhe...@yahoo.com>wrote:
> Heads up to anyone upgrading, i'm running sm 104 and beetles v74b > > servers dead in the water, dunno whats wrong yet > > crashes at load... > > > > > ________________________________ > From: Arg! <chillic...@gmail.com> > To: Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> > Sent: Thursday, December 11, 2008 7:41:46 PM > Subject: Re: [hlds] Team Fortress 2 Update Available > > And the autoupdate fix? > > On Fri, Dec 12, 2008 at 12:33 PM, P. Bhandal <pbhan...@gmail.com> wrote: > > > Is there any comment on the map-to-map timeout disconnect issue? > > > > On Thu, Dec 11, 2008 at 8:13 PM, Jason Ruymen <jas...@valvesoftware.com > > >wrote: > > > > > A required update for Team Fortress 2 has been released. Please run > > > hldsupdatetool to receive the update. The specific changes include: > > > > > > - The Engineer's teleporters can now be upgraded to level three. It > will > > > recharge faster the higher level it is > > > - The Engineer's dispensers can now be upgraded to level three. It will > > > give out metal and heal faster as it is upgraded > > > - Spies will be able to recharge their cloaking ability by picking up > > ammo > > > off of the ground or from health cabinets > > > - Some changes to the second part of the first stage of Goldrush to > give > > > the attackers more of an advantage > > > - Any weapons that fire bullets (shotguns, sniper's machine gun, > heavy's > > > minigun, etc.) can now break apart the Demoman's stickybombs > > > - The icon on the HUD for a person calling for Medic will now give more > > > information to the medic (if the target is low on health, on fire, > etc.) > > > - Added an achievement tracker that will allow people to choose > specific > > > achievements that they are trying to get > > > - There is now a custom icon for death messages when the player was > > killed > > > from a critical hit > > > - Added a new particle effect for when a player enters the water > > > - Added smoke to the feet of a rocket jumping soldier > > > - Players will now have some particles swirling around them so other > > > players can see when they are overhealed > > > > > > Jason > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds