I'm kinda suprised i hadn't seen much here about these issues. I 
reported them already.

1) spys can cloak forever while sitting near a enemy dispenser
2) cloaked spys healing effects still show

not sure if its important to post since already sent it on to valve, but 
still should make people aware.

msleeper wrote:
> That kind of makes sense, there is a static Dispenser entity attached to
> each of the payload carts, but I guess none of their beta testers
> thought to mess around with it!
>
> On Fri, 2008-12-12 at 06:55 -0600, Matthew Gottlieb wrote:
>   
>> Anyone else see the dispenser-on-cart bug?
>> If you hit the cart with your wrench it upgrades a dispenser on top :-O
>>
>> ~ Matt
>>
>> On Fri, Dec 12, 2008 at 2:28 AM, "[ЯтR] The-/<iller" <kil...@righttorule.com
>>     
>>> wrote:
>>>       
>>> Didn't get to test it fully but multiple clients were reporting it to
>>> happen and almost always happenend unless the engie destroyed the tele
>>> himself
>>>
>>> Kveri wrote:
>>>       
>>>> turn off antialiasing
>>>>
>>>> [ЯтR] The-/<iller wrote / napísal(a):
>>>>
>>>>         
>>>>> Teleporters are quite often still having the spinning white aura when
>>>>> their exit is destroyed, tried to screenshot and jpeg or screenshot both
>>>>> pics come out totally black windowed or fullscreen so i guess thats
>>>>> broken now too...
>>>>>
>>>>> Dan Offord wrote:
>>>>>
>>>>>
>>>>>           
>>>>>> Dog wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> Yeah,,,,seems to be a Linux issue
>>>>>>> No mods...won't even start up
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> doing:
>>>>>> vi srcds_run
>>>>>> :set fileformat=unix
>>>>>> :wq
>>>>>> Fixes it here.
>>>>>>
>>>>>>
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>
>
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