Dispensers give ammo which fills the clock.  I think at least.

~ Matt

2008/12/12 Daron Dodd <darond...@gmail.com>

> But the enemy dispensers heal you if your disguised as that team dont
> they? and that registeres as a health cabinet ?
>
> 2008/12/12 SakeFox <sake...@kingdomsend.com>:
> > well if that was stated then i would probably agree with you. however i
> > would still think it would be a bit much since they can stay there and
> > there is really no way of seeing them there, but the patch stated
> >
> >    * Spies will be able to recharge their cloaking ability by picking
> >      up ammo off of the ground or from health cabinets
> >
> >
> > they took away getting ammo from enemy dispensers so since you can't get
> > the ammo from that they shouldn't be able to get cloaking recharge from
> > dispensers since there is no ammo to be picked up and its not a health
> > cabinet.
> >
> > Jake Skenna wrote:
> >> I think the first point is ok, as you can see a spy on a dispenser being
> >> cloaked forever.
> >>
> >> On Fri, Dec 12, 2008 at 3:58 PM, SakeFox <sake...@kingdomsend.com>
> wrote:
> >>
> >>
> >>> I'm kinda suprised i hadn't seen much here about these issues. I
> >>> reported them already.
> >>>
> >>> 1) spys can cloak forever while sitting near a enemy dispenser
> >>> 2) cloaked spys healing effects still show
> >>>
> >>> not sure if its important to post since already sent it on to valve,
> but
> >>> still should make people aware.
> >>>
> >>> msleeper wrote:
> >>>
> >>>> That kind of makes sense, there is a static Dispenser entity attached
> to
> >>>> each of the payload carts, but I guess none of their beta testers
> >>>> thought to mess around with it!
> >>>>
> >>>> On Fri, 2008-12-12 at 06:55 -0600, Matthew Gottlieb wrote:
> >>>>
> >>>>
> >>>>> Anyone else see the dispenser-on-cart bug?
> >>>>> If you hit the cart with your wrench it upgrades a dispenser on top
> :-O
> >>>>>
> >>>>> ~ Matt
> >>>>>
> >>>>> On Fri, Dec 12, 2008 at 2:28 AM, "[ЯтR] The-/<iller" <
> >>>>>
> >>> kil...@righttorule.com
> >>>
> >>>>>> wrote:
> >>>>>>
> >>>>>> Didn't get to test it fully but multiple clients were reporting it
> to
> >>>>>> happen and almost always happenend unless the engie destroyed the
> tele
> >>>>>> himself
> >>>>>>
> >>>>>> Kveri wrote:
> >>>>>>
> >>>>>>
> >>>>>>> turn off antialiasing
> >>>>>>>
> >>>>>>> [ЯтR] The-/<iller wrote / napísal(a):
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> Teleporters are quite often still having the spinning white aura
> when
> >>>>>>>> their exit is destroyed, tried to screenshot and jpeg or
> screenshot
> >>>>>>>>
> >>> both
> >>>
> >>>>>>>> pics come out totally black windowed or fullscreen so i guess
> thats
> >>>>>>>> broken now too...
> >>>>>>>>
> >>>>>>>> Dan Offord wrote:
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> Dog wrote:
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>> Yeah,,,,seems to be a Linux issue
> >>>>>>>>>> No mods...won't even start up
> >>>>>>>>>> _______________________________________________
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> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>> doing:
> >>>>>>>>> vi srcds_run
> >>>>>>>>> :set fileformat=unix
> >>>>>>>>> :wq
> >>>>>>>>> Fixes it here.
> >>>>>>>>>
> >>>>>>>>>
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