While it is important for people to voice their concerns about the
significance of this.... but I think valve can relate to this (
http://i421.photobucket.com/albums/pp292/blissend/Ha.jpg)

On Tue, Jan 6, 2009 at 11:42 PM, SakeFox <sake...@kingdomsend.com> wrote:

> as stated several times over the last 1.5-2months on this issues it
> happens on Windows or Linux servers, any map, stock and modded servers,
> TF2 and L4D (with reports of it happening on DODS)
>
> Chris Oryschak wrote:
> > I've seen it going to 3rd party maps.
> >
> > It's all random, right when you think you have a lockdown on what's
> > causing it, it will happen on that.  I don't think it matters what game
> > type or map it is, it happens... randomly.
> >
> > Sometimes many times in a day, and other days never.
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
> > Sent: Tuesday, January 06, 2009 7:36 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] [TF2] Timeout on Map Change
> >
> > Agree. It's universal, but I have seen it most when transitioning to
> > Badwater and Dustbowl. I've also seen it happen with 6 people on the
> > server with a forced mapchange to forts.
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> > Sent: Tuesday, January 06, 2009 6:59 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] [TF2] Timeout on Map Change
> >
> > It happens on random maps. We've had it on many different types. It's
> > a universal issue.
> >
> > On 1/6/09, Wolfie - Cybernetic <a...@cybernetic-servers.co.uk> wrote:
> >
> >> I seem to be noticing this mainly on badwater, anyone seeing it on a
> >> different map?
> >>
> >> -----Original Message-----
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
> >> Sent: 04 January 2009 04:18
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] [TF2] Timeout on Map Change
> >>
> >> Yes it is necessary to discuss this,if we forget it then the problem
> >>
> > doesn't
> >
> >> go away,don't like it? Don't read it.And I myself believe that it is
> >>
> > or
> >
> >> should be a top priority.This needs to be fixed.
> >>
> >> On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom <k...@weckstrom.com>
> >>
> > wrote:
> >
> >>> I'm not one to just accept a bug this serious. I'd really like to
> >>>
> > know
> >
> >> some
> >>
> >>> kind of timeframe for a fix. Valve has never been good with
> >>>
> > priorities,
> >
> >> and
> >>
> >>> I truly think this bug needs to be made a priority.
> >>>
> >>> -----Original Message-----
> >>> From: hlds-boun...@list.valvesoftware.com [mailto:
> >>> hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
> >>> Sent: Saturday, January 03, 2009 1:29 PM
> >>> To: hlds@list.valvesoftware.com
> >>> Subject: Re: [hlds] [TF2] Timeout on Map Change
> >>>
> >>> Is it really necessary to continue discussing this bug?  Valve
> >>>
> > confirmed
> >
> >>> that they are working on it.  I don't think it needs yet another
> >>>
> > month of
> >
> >>> replies.
> >>> If you're new to the list, then take this as confirmation that the
> >>>
> > problem
> >
> >>> is being worked on and move on.
> >>>
> >>> *DUCKS*
> >>> _______________________________________________
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> >>>
> > archives,
> >
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>> _______________________________________________
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> >>>
> > archives,
> >
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> >>
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
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> >
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> >
> >
>
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