VALVe added two new cvars with the last update, which are already in L4D
engine, so you might want to check them:

net_splitrate
net_splitpacket_maxrate

2009/1/30 Chris <headad...@gmail.com>

> +1 to all of the above complaints.
>
> Valve, please fix++;
>
> On Fri, Jan 30, 2009 at 9:59 AM, Tony Paloma <drunkenf...@hotmail.com
> >wrote:
>
> > Doesn't change anything. Rate is still limited on the client to 30,000.
> You
> > see this when you query the value by typing rate in the player console.
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> > Sent: Friday, January 30, 2009 1:40 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] New inexplicable rate restriction making 26x+servers
> > laggy.
> >
> > Try sv_maxrate 0
> >
> >
> > > Ya, at least one of my servers had sv_maxrate 30000 and it was better
> > > before
> > > the patch. It seems like in addition to making a max rate, they also
> > > botched
> > > something else up.
> > >
> > > -----Original Message-----
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion
> > > Sent: Friday, January 30, 2009 1:21 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] New inexplicable rate restriction making 26x+
> servers
> > > laggy.
> > >
> > > I want to confirm that this patch has caused my 31-player servers to
> > > exhibit lag/warping players. All players can see the effects and are
> > > (understandably) very angry about it. net_graph 3 confirms frequent
> > > high choke values (40-60) when they're typically 0 prior to the patch.
> > > FWIW, my sv_maxrate was 30000 before the patch and performance was
> > > fine.
> > >
> > > Please address this issue (and the timeout bug, and the team change
> bug)!
> > >
> > > Ryan
> > >
> > > On Fri, Jan 30, 2009 at 1:02 AM, Coldorak <coldorak....@gmail.com>
> > wrote:
> > >> I run a 27 players server (two hidden slots and sourcetv) and
> yesterday
> > I
> > >> thought it was me who was laggy, even with my great internet
> connection.
> > >> So it would have been my TF2 server itself?
> > >>
> > >> Cold
> > >>
> > >> On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey
> > > <nephy...@doublezen.net>wrote:
> > >>
> > >>> Well i've been looking at it, and the combined in: and out: k/s rates
> > >>> never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
> > >>> the net graph and update rate is dropping way below 66 even though
> > >>> server is maintaining its FPS just fine.
> > >>>
> > >>> I'm assuming it's hitting its rate limit, but i could be mistaken.
> > >>> Valve, can you please take a look at this and give us word?
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>
> > >>
> > >>
> > >> --
> > >> http://www.coldfire.info
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> > _______________________________________________
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> > please visit:
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> >
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