I could have been a different bug, but yeah when the map would change, it
would dump the people.

Scratch 10 months though, perhaps 8 or 9.

-W|P

On Sat, Feb 7, 2009 at 2:18 AM, Richard Eid <richard....@gmail.com> wrote:

> Ten months?  No.
>
> I believe the issue started appearing during the Left 4 Dead demo period.
> Everyone remember the lag that would occur at the beginning of
> l4d_dem_hospital_subway02?  Shortly before that problem was corrected is
> when I recall the timeouts happening.  There was no SRCDS update that
> seemed
> to trigger this, either.  The problem began after that bug was reported but
> before the update to the demo was released to fix it.
>
> And remember, there were no TF2 updates during this time.  The last updates
> before this began happening were:
>
> http://store.steampowered.com/news/1917/
> http://store.steampowered.com/news/1922/
>
> And then none until December 11, which is well past the date this issue
> reared its head.
>
> I forgot what my point was.
>
> Sent from...I forgot that, too.
>
>
>
>                                                    -Richard Eid
>
>
> On Sat, Feb 7, 2009 at 2:37 AM, CLAN RCR <clan...@gmail.com> wrote:
>
> > yeah.. It's been 10 months for me..
> >
> > -Matt
> >
> > On Sat, Feb 7, 2009 at 1:33 AM, Cc2iscooL <cc2isc...@gmail.com> wrote:
> >
> > > It was happening long before the engineer update.
> > >
> > > On Sat, Feb 7, 2009 at 1:23 AM, Tony Paloma <drunkenf...@hotmail.com>
> > > wrote:
> > >
> > > > I thought it was introduced in the update that added upgradable
> > > dispensers
> > > > and such. Could be wrong.
> > > >
> > > > -----Original Message-----
> > > > From: hlds-boun...@list.valvesoftware.com
> > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
> > > > Sent: Friday, February 06, 2009 10:09 PM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] Timeout on Map Change
> > > >
> > > > has anyone got any idea when this issue was actually introduced?
> steam
> > > > client or server/game update?
> > > >
> > > > might help the devs narrow down the code revision.
> > > >
> > > > On Sat, Feb 7, 2009 at 4:37 PM, DontWannaName!
> > > > <dontwannaname...@yahoo.com>wrote:
> > > >
> > > > > Maybe its VAC, does VAC need to reconnect and check something
> server
> > > side
> > > > > every map change? If you get players joining during the map change
> or
> > > > right
> > > > > before, they move to the next map fine.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > ________________________________
> > > > > From: Arg! <chillic...@gmail.com>
> > > > > To: Half-Life dedicated Win32 server mailing list <
> > > > > hlds@list.valvesoftware.com>
> > > > > Sent: Friday, February 6, 2009 8:57:58 PM
> > > > > Subject: Re: [hlds] Timeout on Map Change
> > > > >
> > > > > thats an interesting development. could it be steam or some other
> > > server
> > > > > querying application that is causing this.
> > > > >
> > > > > I have this feeling that the problem is going to be something very
> > > > obscure.
> > > > >
> > > > > On Sat, Feb 7, 2009 at 3:37 PM, Cc2iscooL <cc2isc...@gmail.com>
> > wrote:
> > > > >
> > > > > > The timeout bug seems to happen at the same time on multiple
> > servers.
> > > I
> > > > > had
> > > > > > two servers on different machines change maps at the exact same
> > time
> > > > and
> > > > > > both of them got the timeout bug.
> > > > > >
> > > > > > Valve, it seems this is something on your end.
> > > > > >
> > > > > > Plz fix. After L4D master server update servers go boom. :(
> > > > > >
> > > > > > On Mon, Feb 2, 2009 at 1:24 PM, Chris Walker <
> ch...@chriswalkr.com
> > >
> > > > > wrote:
> > > > > >
> > > > > > > Yeah I was aware of the fact that it won't make a difference to
> > the
> > > > > > server.
> > > > > > > I'll just time how long it takes next time, and tell my players
> > to
> > > > > change
> > > > > > > it
> > > > > > > to arround that value.
> > > > > > > Thanks.
> > > > > > >
> > > > > > > ~Chris
> > > > > > > http://chriswalkr.com
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > On Mon, Feb 2, 2009 at 7:19 PM, Tony Paloma <
> > > drunkenf...@hotmail.com
> > > > >
> > > > > > > wrote:
> > > > > > >
> > > > > > > > Setting cl_timeout on the server won't change anything.
> You'll
> > > want
> > > > > to
> > > > > > > > instruct clients to set cl_timeout to longer than the map
> > changes
> > > > > take.
> > > > > > > For
> > > > > > > > example, if when the timeout bug happens it takes 3 minutes
> to
> > > > change
> > > > > > > map,
> > > > > > > > set the timeout to 4 minutes (cl_timeout 240) so that you'll
> be
> > > > fine.
> > > > > > > > You'll
> > > > > > > > want to set sv_timeout to this value as well because the
> > default
> > > is
> > > > > > > > somewhere around 75 and leaving it will cause people to get
> > > booted
> > > > by
> > > > > > the
> > > > > > > > server.
> > > > > > > >
> > > > > > > > The drawback is anyone who has legitimately timed out will
> now
> > > > waste
> > > > > > > space
> > > > > > > > for 4 minutes if you set the higher sv_timeout value.
> > > > > > > >
> > > > > > > > -----Original Message-----
> > > > > > > > From: hlds-boun...@list.valvesoftware.com
> > > > > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> > Chris
> > > > > Walker
> > > > > > > > Sent: Monday, February 02, 2009 11:06 AM
> > > > > > > > To: Half-Life dedicated Win32 server mailing list
> > > > > > > > Subject: Re: [hlds] Timeout on Map Change
> > > > > > > >
> > > > > > > > Yeah I was just wondering what a reasonable number would be
> so
> > to
> > > > > make
> > > > > > it
> > > > > > > > have enough time to pick up the server when it comes back up.
> > > > > > > >
> > > > > > > > ~Chris
> > > > > > > > http://chriswalkr.com
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > On Mon, Feb 2, 2009 at 7:01 PM, turb0z <
> tur...@undergamer.com>
> > > > > wrote:
> > > > > > > >
> > > > > > > > > cl_timeout is a variable on the server side.  Could this be
> > set
> > > > > > higher
> > > > > > > on
> > > > > > > > > the server to prevent client timeouts?
> > > > > > > > >
> > > > > > > > > I haven't tested this myself so I'm not sure.  It happens
> so
> > > > > > > > > infrequently...
> > > > > > > > > I guess it doesn't hurt to try!
> > > > > > > > >
> > > > > > > > > -----Original Message-----
> > > > > > > > > From: hlds-boun...@list.valvesoftware.com
> > > > > > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> > > Chris
> > > > > > Walker
> > > > > > > > > Sent: Monday, February 02, 2009 10:35 AM
> > > > > > > > > To: Half-Life dedicated Win32 server mailing list
> > > > > > > > > Subject: Re: [hlds] Timeout on Map Change
> > > > > > > > >
> > > > > > > > > What do you tell them to set it to?
> > > > > > > > > I'd also like to setup a message to do similar.
> > > > > > > > >
> > > > > > > > > ~Chris
> > > > > > > > > http://chriswalkr.com
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > On Mon, Feb 2, 2009 at 3:54 PM, Ryan Mannion <
> > > > > floormas...@gmail.com>
> > > > > > > > > wrote:
> > > > > > > > >
> > > > > > > > > > This is currently possible. Clients can set their
> > > "cl_timeout"
> > > > > > value
> > > > > > > > > > locallly. I currently have a periodic message asking
> > players
> > > to
> > > > > do
> > > > > > so
> > > > > > > > > > via there config files. Ultimate, this is a kludge and I
> > hope
> > > > the
> > > > > > > > > > source of the problem, as well as the horrible lag/warp
> > issue
> > > > > Neph
> > > > > > > has
> > > > > > > > > > been writing about, are resolved.
> > > > > > > > > >
> > > > > > > > > > Ryan
> > > > > > > > > >
> > > > > > > > > > On Mon, Feb 2, 2009 at 4:28 AM, Kim Olesen Baarsch
> > > > > > > > > > <valvewind...@baarsch.dk> wrote:
> > > > > > > > > > > It could be nice if it was possible to change the
> timout
> > > from
> > > > > 30
> > > > > > > > > seconds
> > > > > > > > > > to
> > > > > > > > > > > 60, or higher, so that clients wouldn't just stop
> trying
> > to
> > > > > > > > > re-establish
> > > > > > > > > > the
> > > > > > > > > > > connection to the server after the failed map change.
> > > Atleast
> > > > > > until
> > > > > > > > > > they've
> > > > > > > > > > > fixed it completely :)
> > > > > > > > > > >
> > > > > > > > > > > - Kimo
> > > > > > > > > > >
> > > > > > > > > > > --------------------------------------------------
> > > > > > > > > > > From: "CLAN RCR" <clan...@gmail.com>
> > > > > > > > > > > Sent: Monday, February 02, 2009 4:07 AM
> > > > > > > > > > > To: <hlds@list.valvesoftware.com>
> > > > > > > > > > > Subject: [hlds] Timeout on Map Change
> > > > > > > > > > >
> > > > > > > > > > >> Do we know when this timeout on map change issue is
> > going
> > > to
> > > > > be
> > > > > > > > > > addressed?
> > > > > > > > > > >> It really sucks getting a server full of people, and
> > then
> > > > > having
> > > > > > > > them
> > > > > > > > > > >> dumped
> > > > > > > > > > >> at random times.
> > > > > > > > > > >>
> > > > > > > > > > >> ..Seriously, guys..
> > > > > > > > > > >>
> > > > > > > > > > >> Please fix it, or give me something I can do to lessen
> > the
> > > > > > chances
> > > > > > > > of
> > > > > > > > > it
> > > > > > > > > > >> happening..
> > > > > > > > > > >>
> > > > > > > > > > >> Thanks.
> > > > > > > > > > >>
> > > > > > > > > > >> -Matt
> > > > > > > > > > >> _______________________________________________
> > > > > > > > > > >> To unsubscribe, edit your list preferences, or view
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> > > list
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