Make sure the steam_api.dll file was updated properly, that export is in that 
file.

- Alfred

> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Robert C
> Sent: Monday, February 16, 2009 6:30 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
> Available
>
> We are getting "steam entry point SteamAPI_GetHSteamPipe could not be
> located" errors when trying to start servers after applying this
> update.
> Any tips?
>
> Rob C.
>
> Jason Ruymen wrote:
> > A required update for Team Fortress 2, along with an optional update
> for Day of Defeat: Source has been released.  Please run hldsupdatetool
> to receive the update.  The specific changes include:
> >
> > - Pipebombs now get a reduced close range damage ramp up (like Rocket
> Launcher & Syringe Gun)
> >         - Ultimately reduces damage done by pipebombs to enemies <512
> units from the Demoman
> > - Moved the unlockable system over to the new item backend:
> >         - Added a warning dialog to the loadout screen telling
> clients when the server they're on could not get their loadout
> > - Made "tf_damage_disablespread" a replicated convar, so clients can
> see the value of it on the server they're connected to
> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit",
> to better explain its function now that stalemate is optional
> > - Protected several more commands from client exploitation
> > - Fixed muzzle flashes & shell ejections still playing when
> viewmodels are hidden
> > - Server tags can now be used to include or exclude servers from the
> list
> >
> > Jason
> >
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> >
> >
>
>
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