Sourcemod developers already released an update to fix this I think. I've
read about it on the Sourcemod forums.

2009/2/17 Spencer 'voogru' MacDonald <voo...@voogru.com>

> No, it's not.
>
> You can have STEAM_1:0:1182 and STEAM_1:1:1182.
>
> - voogru.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
> Sent: Tuesday, February 17, 2009 7:09 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] (no subject)
>
>
> that will never happen. The last subset is always unique, regardless of the
> 1 or 0
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
>
>
>
> > Date: Tue, 17 Feb 2009 07:04:30 -0500
> > From: mr.neosty...@gmail.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] (no subject)
> >
> > What happens if someone has the same SteamID that only differ with the 1:
> or
> > a 0:
> >
> > and you ban them?
> >
> > On Tue, Feb 17, 2009 at 6:55 AM, Jeff Sugar <jeffsu...@gmail.com> wrote:
> >
> > > If I may ask, how did you do that, and arey ou going to release it?
> > > Additionally, how will sourcemod react to what's shown there?
> > >
> > > Thanks,
> > > Atreus
> > >
> > >
> > > On Tue, Feb 17, 2009 at 3:47 AM, Spencer 'voogru' MacDonald <
> > > voo...@voogru.com> wrote:
> > >
> > > >
> > > > hostname:    voogru.com, TF2 Crazy House! (Fast Respawn)
> > > > version : 1.0.4.7/14 3751 secure
> > > > udp/ip  :  74.54.216.53:27015
> > > > map     : cp_dustbowl at: 0 x, 0 y, 0 z
> > > > players : 15 (32 max)
> > > >
> > > > # userid name uniqueid connected ping loss state
> > > > # 409 "sevopie" V:36520597 26:45 86 0 active
> > > > # 411 "Trotteri" V:45153084 18:43 189 0 active
> > > > # 405 "Monkey_Spankious" V:10253897 37:42 109 0 active
> > > > # 412 "HoTsHoT" V:39919258 10:59 301 0 active
> > > > # 413 "Trisket" V:37021732 09:28 109 0 active
> > > > # 414 "|TV| technogeeky -V-" V:3459818 08:59 45 0 active
> > > > # 410 "Hubby1987 -V-" V:34880909 26:07 192 0 active
> > > > # 323 "archangel5586" V:40542685  3:06:10 79 0 active
> > > > # 415 "voogru" V:2365 00:49 80 0 active
> > > > # 266 "` cig ` [1080p]" V:745981  4:27:05 113 0 active
> > > > # 379 "Laterlizard" V:11139556  1:32:02 131 1 active
> > > > # 330 "Reyalp\TG/" V:696204  3:02:01 114 0 active
> > > > # 382 "Darth Yeil" V:840553  1:27:15 109 0 active
> > > > # 366 "Kaleb -V-" V:35667116  2:13:03 72 0 active
> > > > # 126 "Napalm" V:37187049  7:43:19 92 0 active
> > > >
> > > > Drama over.
> > > >
> > > > They are still STEAMID's, just without the STEAM_X:Y:Z.
> > > >
> > > > Now valve can change it to whatever their heart desires, I can just
> sit
> > > > back
> > > > and watch everyone else scramble to change all of their ID's next
> time
> > > > valve
> > > > decides to change the first part of the ID's.
> > > >
> > > > - voogru.
> > > >
> > > > -----Original Message-----
> > > > From: hlds-boun...@list.valvesoftware.com
> > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jarno
> Veuger
> > > > Sent: Tuesday, February 17, 2009 6:25 AM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] (no subject)
> > > >
> > > > Hi,
> > > >
> > > > I could write a quick tool for it. However, I can't find that on
> B1095
> > > > in my server.dll (TF2). All I get is a 0xC0 value.
> > > >
> > > > We might want to split this topic from the main topic.
> > > >
> > > > Ywa
> > > >
> > > > Tony Paloma wrote:
> > > > > Actually, it seems the change from STEAM_0 to STEAM_1 is more or
> less
> > > > > meaningless. The CBaseClient::GetNetworkID() function is hardcoded
> to
> > > > place
> > > > > a 1 there.
> > > > > text:0009E8F0                 public CBaseClient::GetNetworkID()
> const
> > > > > text:0009E8F0                 mov     edx, [esp+8]
> > > > > text:0009E8F4                 mov     eax, [esp+4]
> > > > > text:0009E8F8                 mov     edx, [edx+59h]
> > > > > text:0009E8FB                 mov     dword ptr [eax], 1
> > > > > text:0009E901                 mov     word ptr [eax+4], 1
> > > > > text:0009E907                 mov     ecx, edx
> > > > > text:0009E909                 and     ecx, 1
> > > > > text:0009E90C                 shr     edx, 1
> > > > > text:0009E90E                 mov     [eax+0Ch], ecx
> > > > > text:0009E911                 mov     [eax+8], edx
> > > > > text:0009E914                 retn    4
> > > > >
> > > > > For example, changing:
> > > > > text:0009E901                 mov     word ptr [eax+4], 1
> > > > > To:
> > > > > text:0009E901                 mov     word ptr [eax+4], 0
> > > > >
> > > > > Will give old STEAM_0 numbers back. The function returns a
> proprietary
> > > > > USERID_t structure and two of the bytes are the '1'. If someone
> really
> > > > wants
> > > > > their STEAM_0 back, open server.dll, go to B1095 and change 0x01 to
> > > 0x00.
> > > > > Likewise, for Linux, go to 9E90E and change 0x01 to 0x00.
> > > >
> > > >
> > > > _______________________________________________
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> archives,
> > > > please visit:
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> > > >
> > > >
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> > > please visit:
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> > >
> >
> >
> >
> > --
> > Neil Voutt
> > http://www.neilvoutt.com
> > _______________________________________________
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> please visit:
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