It probably won't fix everything, but it'll certainly help.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, February 24, 2009 2:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] net_splitpacket_maxrate


Does it fix the lag issue with TF2?


>I was experimenting with net_splitpacket_maxrate and it seems it has a
> definite noticeable effect. Assuming your server's CPU can handle the 
> extra
> load required by splitting an extra amount of large packets and 
> compressing
> this, I would recommend setting this to the same as your sv_maxrate 
> (unless
> your maxrate is zero, in which case you should set it to a real high 
> value).
> Look at these pictures:
> http://www.sourceop.com/randomimages/net_splitpacket_maxrate/
>
> Because of the constant stream of large amounts of incoming data, every
> packet in the screenshots is part of a fragmented set. The CVar limits the
> rate of these packets specifically and defaults to only 15000. This is a
> problem because when there is large amounts of action, it is common for
> update packets to be split because of their large size. If most of the
> update packets need to be split, your rate will suddenly be dropped to
> around 15,000.
>
> I see no drawback to increasing the value of this CVar other than the
> increased CPU load your server might get since it will be splitting and
> compressing more outgoing packets.
>
> Hope this helps,
> Tony
>
>
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