We, too, have tried this on our 32 but are still experiencing choke around the 50's, sometimes more. We have tweaked all the settings we can think of, including raising net_splitpacket_maxrate but still the problem prevails. The cpu usage is normal around 20%.
Help? On Thu, Apr 2, 2009 at 6:05 PM, Mike O'Laughlen <molaugh...@gmail.com>wrote: > I'm resurrecting this email in the case that folks are still experiencing > lag/choke on servers (like me). I'm hoping that Valve will continue > improving the player experience regarding (what I assume to be > mis-configured) servers due to the semi-recent update at the end of > January. > > I've tried the various settings if/when I have control over them from the > following article, but they have no affect: > > http://developer.valvesoftware.com/wiki/TF2_Network_Graph > > Since the patch I've avoided sniping for the most part, but now that I know > the next class update involves the sniper... > > Here's Tony's post regarding choke/net_splitpacket_maxrate: > > I was experimenting with net_splitpacket_maxrate and it seems it has a > definite > > noticeable effect. Assuming your server's CPU can handle the extra load > > required by splitting an extra amount of large packets and compressing > this, > > I would recommend setting this to the same as your sv_maxrate (unless > your > > maxrate is zero, in which case you should set it to a real high value). > > > > Look at these pictures: > > http://www.sourceop.com/< > http://www.sourceop.com/randomimages/net_splitpacket_maxrate/> > > randomimages/net_splitpacket_< > http://www.sourceop.com/randomimages/net_splitpacket_maxrate/> > > maxrate/ <http://www.sourceop.com/randomimages/net_splitpacket_maxrate/> > > <http://www.sourceop.com/randomimages/net_splitpacket_maxrate/> > > <http://www.sourceop.com/randomimages/net_splitpacket_maxrate/>Because of > > the constant stream of large amounts of incoming data, every packet in > the > > screenshots is part of a fragmented set. The CVar limits the rate of > these > > packets specifically and defaults to only 15000. This is a problem > because > > when there is large amounts of action, it is common for update packets to > be > > split because of their large size. If most of the update packets need to > be > > split, your rate will suddenly be dropped to around 15,000. > > > > I see no drawback to increasing the value of this CVar other than > > the increased CPU load your server might get since it will be splitting > > and compressing more outgoing packets. > > > > Hope this helps, > > > > Tony > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds