We, too, have tried this on our 32 but are still experiencing choke around
the 50's, sometimes more. We have tweaked all the settings we can think of,
including raising net_splitpacket_maxrate but still the problem prevails.
The cpu usage is normal around 20%.

Help?

On Thu, Apr 2, 2009 at 6:05 PM, Mike O'Laughlen <molaugh...@gmail.com>wrote:

> I'm resurrecting this email in the case that folks are still experiencing
> lag/choke on servers (like me).  I'm hoping that Valve will continue
> improving the player experience regarding (what I assume to be
> mis-configured) servers due to the semi-recent update at the end of
> January.
>
> I've tried the various settings if/when I have control over them from the
> following article, but they have no affect:
>
> http://developer.valvesoftware.com/wiki/TF2_Network_Graph
>
> Since the patch I've avoided sniping for the most part, but now that I know
> the next class update involves the sniper...
>
> Here's Tony's post regarding choke/net_splitpacket_maxrate:
>
> I was experimenting with net_splitpacket_maxrate and it seems it has a
> definite
> > noticeable effect. Assuming your server's CPU can handle the extra load
> > required by splitting an extra amount of large packets and compressing
> this,
> > I would recommend setting this to the same as your sv_maxrate (unless
> your
> > maxrate is zero, in which case you should set it to a real high value).
>
>
>
> Look at these pictures:
>
> http://www.sourceop.com/<
> http://www.sourceop.com/randomimages/net_splitpacket_maxrate/>
> > randomimages/net_splitpacket_<
> http://www.sourceop.com/randomimages/net_splitpacket_maxrate/>
> > maxrate/ <http://www.sourceop.com/randomimages/net_splitpacket_maxrate/>
>
> <http://www.sourceop.com/randomimages/net_splitpacket_maxrate/>
>
> <http://www.sourceop.com/randomimages/net_splitpacket_maxrate/>Because of
> > the constant stream of large amounts of incoming data, every packet in
> the
> > screenshots is part of a fragmented set. The CVar limits the rate of
> these
> > packets specifically and defaults to only 15000. This is a problem
> because
> > when there is large amounts of action, it is common for update packets to
> be
> > split because of their large size. If most of the update packets need to
> be
> > split, your rate will suddenly be dropped to around 15,000.
>
>
>
> I see no drawback to increasing the value of this CVar other than
> > the increased CPU load your server might get since it will be splitting
> > and compressing more outgoing packets.
>
>
>
> Hope this helps,
>
>
>
> Tony
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