This update is crawling...... Clients are waiting on servers now.....
Also matt don't send us links we can't see nor want to see.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Matt Ferraro
Sent: Tuesday, February 24, 2009 7:28 PM
To: [email protected]
Subject: Re: [hlds] Team Fortress 2 Update Available


W00t!


http://www.kodakgallery.com/MyGallery.jsp?UV=857854016401_435421107306
 



 

> From: [email protected]
> To: [email protected]; [email protected];
[email protected]
> Date: Tue, 24 Feb 2009 19:19:32 -0800
> Subject: [hlds] Team Fortress 2 Update Available
> 
> The required update for Team Fortress 2 is now live. Please run
hldsupdatetool to receive it. The specific changes include:
> 
> New features:
> - Added The Force-A-Nature, The Sandman, and Bonk!
> - Added 35 new Scout achievements.
> - Added crit boosted on/off sound effects.
> - Added new sounds for upgraded teleporters.
> - Added new sound for a fully charged medic dying.
> - Add bonus points section to scores.
> - Scouts earn a bonus point for killing Medics who are actively healing a
target.
> - Added several new speech concepts, mostly hooked up to new Scout lines.
> - Added new "Remember last weapon between lives" option to the Multiplayer
Advanced dialog.
> - Spies can now control which weapon the enemy team sees them holding.
Hitting the "last disguise" key while disguised updates the disguise to show
the Spy's currently held weapon.
> - Added several new Arena mode announcer speech events.
> - Added "First Blood" to Arena mode.
> - Removed 2x item respawn times in arena.
> - Changed backstab handling to fix facestabs.
> - Spies disguised as enemy team can now see player IDs for enemies.
> 
> New maps:
> - Added community maps: cp_egypt, arena_watchtower, and cp_junction.
> - Updated cp_fastlane with Arttu's new version.
> 
> Mapmaker requests:
> - Added new input for forward speed modifier to FuncTrainTrain.
> - Added TeleportToPathTrack input to func_tracktrain.
> 
> Bugfixes:
> - Fixed a bug where players would sometimes gib from non-gib damage kills.
> - Fixed stat screen showing an entry for a class called "map."
> - Fixed item model panels not using team skins.
> - Fixed obscure bug where spectators were able to carry the flag.
> 
> Jason
> 
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