This is the asyncronous game stats screwing up for you. Threading was  
never very portable...

Sent from my iPhone

On 6 Mar 2009, at 09:00, Kaspars <kasp...@micro.lv> wrote:

> i'm getting veeeeery long startup which freezes for about 30 seconds  
> on:
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
>
> then outputs:
> Thread failed to initialize
>
> and continues normal loading
>
>
> 2009/3/6 Richard Eid <richard....@gmail.com>
>
>> That happens when updates end sometimes.  Really, as long as you  
>> see the
>> 100%, you're good.  I've never run into a problem afterwards, but  
>> I'll
>> always run the update again to be sure and it never downloads  
>> anything
>> else.  After that second run, you'll get 100% complete and the  
>> message:
>>
>> HLDS installation up to date
>>
>>                                                   -Richard Eid
>>
>>
>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <m4ngr...@gmail.com>  
>> wrote:
>>
>>> I think the HLDSUpdateTool's errorchecking it slightly off:
>>>
>>> 95.79%  ./orangebox\bin\stdshader_dx7.dll
>>> 96.31%  ./orangebox\bin\stdshader_dx8.dll
>>> 97.00%  ./orangebox\bin\stdshader_dx9.dll
>>> 97.66%  ./orangebox\bin\studiorender.dll
>>> 97.99%  ./orangebox\bin\tier0.dll
>>> 98.52%  ./orangebox\bin\vgui2.dll
>>> 99.86%  ./orangebox\bin\vphysics.dll
>>> 100.00% ./orangebox\bin\vstdlib.dll
>>>
>>> Connection Closed by Peer, WinSock Error 0 "No error"
>>>
>>> Shouldn't it just say "Completed" or something like that?
>>>
>>> -----Original Message-----
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C
>>> Sent: Friday, 6 March 2009 2:46 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>
>>> I notice in the update it pulls down a new version of the base  
>>> orangebox
>>> package (which you announced to us the other day to use to fix obox
>>> mods). Since this update has come out using -game orangebox in
>>> hldsupdate no longer pulls down a version which works with mods.
>>>
>>> Any tips?
>>>
>>> Rob C.
>>>
>>> Jason Ruymen wrote:
>>>> A required update for Team Fortress 2 is now available.  Please run
>>> hldsupdatetool to receive it.  The specific changes include:
>>>>
>>>> Gameplay changes:
>>>> - Added a duck timer that prevents duck spamming while running  
>>>> around
>>> on-ground.
>>>> - In-air, players are only allowed to duck once before they touch
>> ground
>>> again.
>>>> - Fixed several bounding box issues with jumping, falling, and  
>>>> rocket
>>> jump air-walking. Bounding box should be much more accurate there  
>>> now.
>>>> - Increased backstab check so that Spies can side-stab again.
>>>> - When disguising, Spies now always start showing the primary  
>>>> weapon
>> in
>>> their disguise, and can then switch it with the last-disguise key.
>>>>
>>>> TF2 Fixes:
>>>> - Fixed flamethrower loophole that resulted in the flame effect  
>>>> being
>>> stuck on while the flamethrower wasn't really firing.
>>>> - Fixed exploit that allowed players to circumvent the force-fire
>>> timeout
>>> on the pipebomb launcher.
>>>> - Fixed a bug that caused Natasha's slow on hit effect to be  
>>>> inverted
>>> from 75% to 25%.
>>>> - Restored sawmill_logs.mdl file, fixing some user maps that used  
>>>> it.
>>>> - Fixed some localization issues with Scout achievement strings.
>>>> - Removed the "Final" phrasing in the map loading screen.
>>>>
>>>> Engine fixes:
>>>> - Fixed a server crash on startup under Linux.
>>>> - Fixed a buffer overflow issue related to network string tables.
>>>> - Gamestats uploading is now done asynchronously. This fixes the
>> client
>>> timeout issues on map changes.
>>>>
>>>> CP_Junction:
>>>> - Fixed an exploit where engineers could build a teleporter exit  
>>>> in an
>>> invalid area.
>>>> - Fixed a few bad overlay assignments and other minor issues.
>>>>
>>>> Jason
>>>>
>>>>
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>>>>
>>>>
>>>
>>>
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