We have strange lags and client crash, not on a few people but on 10-12
players at the same time, (maybe more but we were 10 on teamspeak).

2009/3/6 Bengt Rosenberger <bengt.rosenber...@gmx.de>

> Yay, they fixed the timeout bug on mapchange. But now EACH mapchange
> crashes for me...
>
> Rick Payton schrieb:
> > Content servers = hammered at the moment. Business as usual after an
> > update.
> >
> > -mauirixxx
> > - Sent from my #hlserveradmins IRC fanboyism
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z
> > Sent: Thursday, March 05, 2009 1:56 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > I can't get it, it says "trying again in 30 seconds"
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
> > Sent: Thursday, March 05, 2009 5:54 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > Beautiful! Fixed timeout bug AND the string tables all in one.
> >
> > On Thu, Mar 5, 2009 at 3:51 PM, Saul Rennison
> > <saul.renni...@gmail.com>wrote:
> >
> >
> >> Woo thanks Jason!
> >>
> >> Sent from my iPhone
> >>
> >> On 5 Mar 2009, at 23:41, Jason Ruymen <jas...@valvesoftware.com>
> >>
> > wrote:
> >
> >>> A required update for Team Fortress 2 is now available.  Please run
> >>> hldsupdatetool to receive it.  The specific changes include:
> >>>
> >>> Gameplay changes:
> >>> - Added a duck timer that prevents duck spamming while running
> >>> around on-ground.
> >>> - In-air, players are only allowed to duck once before they touch
> >>> ground again.
> >>> - Fixed several bounding box issues with jumping, falling, and
> >>> rocket jump air-walking. Bounding box should be much more accurate
> >>> there now.
> >>> - Increased backstab check so that Spies can side-stab again.
> >>> - When disguising, Spies now always start showing the primary weapon
> >>>
> >
> >
> >>> in their disguise, and can then switch it with the last-disguise
> >>>
> > key.
> >
> >>> TF2 Fixes:
> >>> - Fixed flamethrower loophole that resulted in the flame effect
> >>> being stuck on while the flamethrower wasn't really firing.
> >>> - Fixed exploit that allowed players to circumvent the force-fire
> >>> timeout on the pipebomb launcher.
> >>> - Fixed a bug that caused Natasha's slow on hit effect to be
> >>> inverted from 75% to 25%.
> >>> - Restored sawmill_logs.mdl file, fixing some user maps that used
> >>>
> > it.
> >
> >>> - Fixed some localization issues with Scout achievement strings.
> >>> - Removed the "Final" phrasing in the map loading screen.
> >>>
> >>> Engine fixes:
> >>> - Fixed a server crash on startup under Linux.
> >>> - Fixed a buffer overflow issue related to network string tables.
> >>> - Gamestats uploading is now done asynchronously. This fixes the
> >>> client timeout issues on map changes.
> >>>
> >>> CP_Junction:
> >>> - Fixed an exploit where engineers could build a teleporter exit in
> >>> an invalid area.
> >>> - Fixed a few bad overlay assignments and other minor issues.
> >>>
> >>> Jason
> >>>
> >>>
> >>> _______________________________________________
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> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
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> >>
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> >
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> >>
> >>
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> >
> >
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> >
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> >
>
>
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