I'm still having issues with servers not allowing players to join a
team/connect (without -NoQueuedPacketThread) and intermittent severe
lag (with -NoQueuedPacketThread). Can anyone else confirm? This issue
seems to have lost attention since it cropped up nearly a week ago.

Ryan

On Wed, Mar 11, 2009 at 3:04 PM, Chris Oryschak <ch...@oryschak.com> wrote:
> Running 4 servers without Neph's or string blocker and no problems.  So
> you can remove them now.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Greg Williams
> Sent: Wednesday, March 11, 2009 5:40 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Possible Host_Error crash fix
>
>
> So, removing the String Table Blocker is recommended. - *Valve Fixed.
>
> What about Neph's Stats plugin?
>
> I am still running it also.
>
>
>
> ----- Original Message ----
> From: Jeff Sugar <jeffsu...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list
> <hlds@list.valvesoftware.com>
> Sent: Wednesday, March 11, 2009 1:44:45 AM
> Subject: Re: [hlds] Possible Host_Error crash fix
>
> Same here. no crashes.
>
> On Tue, Mar 10, 2009 at 10:49 PM, Tony Paloma
> <drunkenf...@hotmail.com>wrote:
>
>> Remove the plugin. Works fine without it now.
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
>> Sent: Tuesday, March 10, 2009 9:55 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Possible Host_Error crash fix
>>
>> i was wondering if anyone has any results of running their servers
> since
>> removing this plugin after the last update (unless your like me and
> are
>> waiting for other people to post results before removing it)
>>
>> On Sun, Mar 1, 2009 at 4:15 AM, Ignitor <igni...@5e-community.com>
> wrote:
>>
>> > Tony,
>> >
>> > Just wanted to let you know that the plugin seems to have worked for
> me.
>> > Before i couldn't get the server to stay up maybe 15 minutes after
> it
>> > filled. Last night, it didn't crash at all. :)
>> >
>> > Thank a ton and i'll let you all know if something eventually goes
>> haywire
>> > on my end.
>> >
>> > Ignitor
>> >
>> > www.5EGC.com <http://www.5egc.com/>
>> >
>> > On Thu, Feb 26, 2009 at 2:05 AM, Tony Paloma
> <drunkenf...@hotmail.com
>> > >wrote:
>> >
>> > > Hey everyone,
>> > >
>> > > I've released a plugin that hopefully fixes the Host_Error crashes
> that
>> a
>> > > lot of people have been getting. The plugin is a Valve server
> plugin,
>> and
>> > > does not require metamod or Sourcemod. It can be loaded in the
> middle
>> of
>> > a
>> > > game with no noticeable load time. After loading the plugin, you
> should
>> > > change the map for the plugin to take any action.
>> > >
>> > > You can download it from my website:
>> > >
>> >
>>
> http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid
> =11
>> > >
>> > > Direct link:
>> > >
> http://www.sourceop.com/modules.php?name=Downloads&d_op=getit&lid=34
>> > >
>> > > I'm making no guarantees with the first version and I need your
> help
>> > > testing. I've been running it on my servers and noticed immediate
>> > > improvement. Also, voogru is running it on his servers and
> everything
>> > seems
>> > > fine so far.
>> > >
>> > > Also, this is not some amazing fix-everything plugin and will not
> fix
>> any
>> > > unrelated crashes or prevent your server from lagging or give you
>> insane
>> > > FPS
>> > > or anything.
>> > >
>> > > Contents of the README file:
>> > > String Table Blocker
>> > > Version: 1 for TF2
>> > > Date: 2/25/09
>> > > Creator: Drunken F00l, www.sourceop.com
>> > >
>> > > This plugin prevents the following crash (or ones similar):
>> > > Host_Error: Overflow error writing string table baseline Scenes
>> > >
>> > > It works by removing a bunch of stuff from the string tables. The
> goal
>> of
>> > > this
>> > > is to remove enough stuff so that a client can connect without
> causing
>> an
>> > > overflow when the server tries to send the client all of the
> string
>> > tables.
>> > > By
>> > > default, it will remove almost all scene (vcd) files and defer all
> of
>> > them
>> > > from
>> > > being added until use. The taunt scenes will be removed which will
>> break
>> > > taunts.
>> > > This can be controlled by one of the CVARs. Adding taunts back in
> may
>> or
>> > > may
>> > > not
>> > > cause an overflow message and hasn't been thoroughly tested.
>> > >
>> > > CVARs:
>> > > stb_blocktaunts
>> > >  - Blocks taunts from being processed. (defaults to on)
>> > > stb_blockunused
>> > >  - Blocks unused table entries. Should always be enabled.
> (defaults to
>> > on)
>> > > stb_cutspy
>> > >  - Blocks spy scene table entries. (defaults to on)
>> > > stb_cutvoicemenu
>> > >  - Blocks all vcd related to voice menu and responses. (defaults
> to on)
>> > > stb_deferallscenes
>> > >  - Doesn't enter scene table entries until use. (defaults to on)
>> > > stb_verbose
>> > >  - Displays messages to console when action is taken. (defaults to
> off)
>> > >
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list
> archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
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>> > please visit:
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>> >
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