Scratch that, another one just got players. I assume that clients are
still updating or whatever tomfoolery business as usual with the Lobby
System.


On Wed, 2009-03-11 at 21:24 -0400, msleeper wrote:
> I only have 1 of my 18 servers with players on it, all Linux here. I
> can't get in-game and check to see if they are showing up in the Steam
> Group list or the normal serverbrowser though.
> 
> 
> On Thu, 2009-03-12 at 02:18 +0100, Adam Nowacki wrote:
> > After update my servers no longer show on the master list, lobby will 
> > not find a server with sv_search_key nor its ip will be on the list. 
> > Server is on linux, anyone else having problems?
> > 
> > Jason Ruymen wrote:
> > > A required update for Left 4 Dead has been released.  Please run 
> > > hldsupdatetool to receive it.  The specific changes include:
> > > 
> > > Versus Mode Changes
> > > - Tank melee attack can now hit multiple Survivors in one swing
> > > - Fixed Tank punch being able to hit targets behind walls
> > > - Fixes to 'Tank parking'. The Tank will now run back and attack the 
> > > Survivors if he becomes AI due to two players expiring the frustration 
> > > meter
> > > - Fixed a case where a Tank frustration meter could run out right as he 
> > > was in his death animation and he would come back to life
> > > - Fixed a case where the Tank was moving too slowly while crouching and 
> > > being shot
> > > - Tanks now have the possibility of spawning in a slightly different 
> > > position for the first and second teams
> > > - The order that the teams play as Survivors is now determined by which 
> > > team has the higher overall score. The winning team will play as 
> > > Survivors first
> > > - The Smoker tongue can now target and grab victims through common 
> > > infected
> > > - Increased the cone in which a Smoker can grab a target
> > > - The Witch no longer cuts Smoker tongues in a radius around her
> > > - Boomers that explode in mid-air will now hit Survivors directly below 
> > > them with Bile
> > > - Reduced the damage that burning Hunters do to pounced victims
> > > - Adjusted the time at which players take over from bots to avoid 5 
> > > seconds of the bot standing idle while the player finishes connecting.
> > > - Fixed some cases where versus score was not being recalculated 
> > > properly. It is no longer beneficial to pass pills between players at the 
> > > end of the round or heal other players and then shoot them
> > > - Fixed a case where it was possible to spectate an AI infected and hit 
> > > +use to take them over
> > > 
> > > Server Changes
> > > - Added convar sv_gametype that allows server operators to limit the 
> > > types of games that will start on their server. Default value is 
> > > 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to 
> > > those game types
> > > 
> > > General changes
> > > - Fixed a case where players would join as a dead Survivor when a living 
> > > Survivor was still available
> > > - Fixed a case where restarting a level due to the team dying would give 
> > > more than the max primary ammo on restart
> > > - Fixed the speaking icon showing up on the local player during level 
> > > transition if voice_vox was set to 1
> > > - The scoreboard now shows the numeric value of a player's ping
> > > 
> > > GameUI
> > > - Quick match will now try to match to any campaign. Removed the 
> > > preference to match to games according to the player progressing through 
> > > all campaigns
> > > - Games in a finale are now joinable via the Friends and Steam Group 
> > > games list
> > > 
> > > Jason
> > > 
> > > 
> > > _______________________________________________
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> > > please visit:
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> > > 
> > > 
> > 
> > 
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> 
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