Biased towards higher-slot servers.

On Fri, Mar 13, 2009 at 12:47 PM, Greg Williams <greg_wi...@yahoo.com>wrote:

> This is easy enough, as some have stated. Do not do negative scoring. High
> population servers get higher scores.. Oh, and this is already done..
>
> http://www.gametracker.com/search/tf2/
>
>
>
>
> ________________________________
> From: Mike Stiehm <mikesti...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Friday, March 13, 2009 12:08:33 PM
> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>
> Well I not so sure this is all setup to stop fake-clients... Seems like you
> just need to provide a good experience for the end user.. If you pass off a
> server as full when there is no one in the server this will kill your
> server
> over time (redirect servers also).  If you use fake clients to add maybe a
> few players to your player count and have a system to turn off your fake
> clients when your server has a low population. So people are not so much
> thinking that they are joining a 'full' server you should still be ok from
> what it looks like.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
> Sent: Friday, March 13, 2009 6:26 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>
> Nice to see that VALVe finally did something about fake client servers. I
> hope it'll work.
>
> 2009/3/13 Ronny Schedel <i...@ronny-schedel.de>
>
> >
> > TF2 is designed to have the best game experience with 24 players. So, the
> > game experience changes with more or less players.
> >
> >
> > > The maximum number of players in TF2 is 32 and it's the server admin's
> > > choice, how many slots he wants to have.
> > > If an admin starts his server with 24 slots, 20 slots, 10 slots or 2
> > slots
> > > instead of 32, he accepts, that less players can score the server up.
> On
> > > the
> > > other side on 32 slot servers there are more connections which give
> minus
> > > points.
> > >
> > > The score is not a result of the server settings, it's a result of
> active
> > > connected players and when a server can make more people happy (in
> having
> > > the max slots available), it should get a better score than low slotted
> > > servers.
> > >
> > > I don't want to see 2 slot (or 24) TF2 servers which have the same
> score
> > > than my 32 slot server.
> > >
>
>
>
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