And redirect servers! On Fri, Mar 13, 2009 at 2:52 PM, msleeper <mslee...@cyberwurx.com> wrote:
> I 1000% agree with you Neph, and to reiterate what Richard said. "It's > all about working with the system and not around it." > > The bottom line is that the only people who are going to be affected > probably know who they are. Not Mr. "Server in my spare time and few > players who stay", not Mr. "32 players are better than 24", not Mr. > "24/7 pl_dustbowl_v2_noscouts_finaldestination ALL CRITS LOWGRAV LOL". > > Not anyone but the people who know what they are doing that hurts > themselves in the end - fake clients. > > > On Fri, 2009-03-13 at 12:27 -0700, Nephyrin Zey wrote: > > PROTIP: This system is *only* used to find the bottom X percent of > > really bad servers. Hurr i kick a lot of people or hurr i only have 24 > > slots doesn't mean you're suddenly the worst 1% online. They never > > said "We're publishing standings so higher score servers get somehow > > rewarded!" that would be stupid. > > > > - Neph > > > > On Fri, Mar 13, 2009 at 11:31 AM, Cc2iscooL <cc2isc...@gmail.com> wrote: > > > Biased towards higher-slot servers. > > > > > > On Fri, Mar 13, 2009 at 12:47 PM, Greg Williams <greg_wi...@yahoo.com > >wrote: > > > > > >> This is easy enough, as some have stated. Do not do negative scoring. > High > > >> population servers get higher scores.. Oh, and this is already done.. > > >> > > >> http://www.gametracker.com/search/tf2/ > > >> > > >> > > >> > > >> > > >> ________________________________ > > >> From: Mike Stiehm <mikesti...@gmail.com> > > >> To: Half-Life dedicated Win32 server mailing list < > > >> hlds@list.valvesoftware.com> > > >> Sent: Friday, March 13, 2009 12:08:33 PM > > >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > >> > > >> Well I not so sure this is all setup to stop fake-clients... Seems > like you > > >> just need to provide a good experience for the end user.. If you pass > off a > > >> server as full when there is no one in the server this will kill your > > >> server > > >> over time (redirect servers also). If you use fake clients to add > maybe a > > >> few players to your player count and have a system to turn off your > fake > > >> clients when your server has a low population. So people are not so > much > > >> thinking that they are joining a 'full' server you should still be ok > from > > >> what it looks like. > > >> > > >> -----Original Message----- > > >> From: hlds-boun...@list.valvesoftware.com > > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . > > >> Sent: Friday, March 13, 2009 6:26 AM > > >> To: Half-Life dedicated Win32 server mailing list > > >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > >> > > >> Nice to see that VALVe finally did something about fake client > servers. I > > >> hope it'll work. > > >> > > >> 2009/3/13 Ronny Schedel <i...@ronny-schedel.de> > > >> > > >> > > > >> > TF2 is designed to have the best game experience with 24 players. > So, the > > >> > game experience changes with more or less players. > > >> > > > >> > > > >> > > The maximum number of players in TF2 is 32 and it's the server > admin's > > >> > > choice, how many slots he wants to have. > > >> > > If an admin starts his server with 24 slots, 20 slots, 10 slots or > 2 > > >> > slots > > >> > > instead of 32, he accepts, that less players can score the server > up. > > >> On > > >> > > the > > >> > > other side on 32 slot servers there are more connections which > give > > >> minus > > >> > > points. > > >> > > > > >> > > The score is not a result of the server settings, it's a result of > > >> active > > >> > > connected players and when a server can make more people happy (in > > >> having > > >> > > the max slots available), it should get a better score than low > slotted > > >> > > servers. > > >> > > > > >> > > I don't want to see 2 slot (or 24) TF2 servers which have the same > > >> score > > >> > > than my 32 slot server. > > >> > > > > >> > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds