downloading the content at .00001 snail speed. :( On Fri, Mar 13, 2009 at 4:19 PM, turb0z <tur...@undergamer.com> wrote:
> Update appears to be released, downloading the content now. > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton > Sent: Friday, March 13, 2009 5:17 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Coming > > I care? It's all in fun .... Just roll with it. :P > > -mauirixxx > - Sent from my #hlserveradmins IRC fanboyism > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins > Sent: Friday, March 13, 2009 12:12 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Coming > > msleeper, I don't believe anyone on here cares. > > On Fri, Mar 13, 2009 at 6:04 PM, msleeper <mslee...@cyberwurx.com> > wrote: > > > Threat level increased to "D:" or Severe Patch Threat. > > > > http://www.myphpsig.com/hldsthreat.jpg > > > > Thanks Jason! > > > > > > On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote: > > > A required update for Team Fortress 2 is coming. It will probably > > > be > > available in about 30 minutes. The specific include: > > > > > > - Players who are stunned by a Scout now take 50% less damage > > > - Increased the minimum distance to stun a player with the Sandman > > > - Fixed problem where clients were unable to join a team or maintain > > > > a > > connection to the server > > > - Fixed Scout taunt kill achievement firing for people who didn't > > actually qualify > > > - Fixed client crash in when creating muzzle flash effects > > > - Fixed client crash when determining which disguise weapon to use > > > for a > > spy > > > - Fixed Natascha's chain not being drawn on the view model > > > - Fixed stun code regression that resulted in a subtle reduction of > > Natascha's slowdown effect > > > - Fixed rocket & grenade jumps not propelling players as far as > > > they're > > supposed to > > > > > > And with this update, you will no longer need to run with > > "-NoQueuedPacketThread". > > > > > > Jason > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- >From Ben B. (Goerge) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds