downloading the content at .00001 snail speed. :(

On Fri, Mar 13, 2009 at 4:19 PM, turb0z <tur...@undergamer.com> wrote:

> Update appears to be released, downloading the content now.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
> Sent: Friday, March 13, 2009 5:17 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Coming
>
> I care? It's all in fun .... Just roll with it. :P
>
> -mauirixxx
> - Sent from my #hlserveradmins IRC fanboyism
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
> Sent: Friday, March 13, 2009 12:12 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Coming
>
> msleeper, I don't believe anyone on here cares.
>
> On Fri, Mar 13, 2009 at 6:04 PM, msleeper <mslee...@cyberwurx.com>
> wrote:
>
> > Threat level increased to "D:" or Severe Patch Threat.
> >
> > http://www.myphpsig.com/hldsthreat.jpg
> >
> > Thanks Jason!
> >
> >
> > On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote:
> > > A required update for Team Fortress 2 is coming.  It will probably
> > > be
> > available in about 30 minutes.  The specific include:
> > >
> > > - Players who are stunned by a Scout now take 50% less damage
> > > - Increased the minimum distance to stun a player with the Sandman
> > > - Fixed problem where clients were unable to join a team or maintain
>
> > > a
> > connection to the server
> > > - Fixed Scout taunt kill achievement firing for people who didn't
> > actually qualify
> > > - Fixed client crash in when creating muzzle flash effects
> > > - Fixed client crash when determining which disguise weapon to use
> > > for a
> > spy
> > > - Fixed Natascha's chain not being drawn on the view model
> > > - Fixed stun code regression that resulted in a subtle reduction of
> > Natascha's slowdown effect
> > > - Fixed rocket & grenade jumps not propelling players as far as
> > > they're
> > supposed to
> > >
> > > And with this update, you will no longer need to run with
> > "-NoQueuedPacketThread".
> > >
> > > Jason
> > >
> > > _______________________________________________
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> >
> >
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> >
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-- 
>From Ben B. (Goerge)
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