I had a good laugh when I read the press release on steamworks. If you ask
me the lobby system is still very much beta.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley
Sent: Wednesday, March 25, 2009 7:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Search_key

Agreed - although Steamworks doesnt agree....

Matchmaking / Lobbies Steamworks' multiplayer back-end is powered by robust
matchmaking and lobby technology. The same technology that drives the quick
and accurate match-ups in Left 4 Dead can be used in your game.

Hardly robust, Hardly quick. L4D is an awesome game, but the lobby just
doesnt work right. Last night it took 8 lobby creation attempts by me and my
friends just to get a game on an offical dedi server, only for it to crash 3
chapters in.

Aside from the gameplay itself, its f***ing baffling to see how its won any
awards. Its getting sick now, and ech time im in a lobby, players just slag
it off no end.


On Wed, Mar 25, 2009 at 6:21 PM, Dustin Wyatt <dustin.wy...@gmail.com>wrote:

> As far as I can tell, the whole L4D server-joining and filtering system
> just
> doesn't work reliably at this point.
>
> On Wed, Mar 25, 2009 at 1:10 PM, Brent Veal <naslund.fan...@gmail.com
> >wrote:
>
> > I find that sometimes it just doesnt work. On the odd occasion that it's
> > not
> > working, I'll just create a brand new lobby and it will always work in
> the
> > second lobby. Same goes for the ms_force_dedicated command
> >
> >
> >
> > On Wed, Mar 25, 2009 at 11:02 AM, DontWannaName! <ad...@topnotchclan.com
> > >wrote:
> >
> > > When I was in my L4D server and then quit to open another lobby and
> used
> > > my sv_search_key, it never found my server and looks for it forever.
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