Inb4internet bully. Grow up.
f0rkz On Apr 13, 2009, at 5:07 PM, Patrick Shelley wrote: > Its a pity you dont care enough about being a complete tosser. > > Like i said, twat, if you'd have read the whole email you'd have > answered > your own fucking question. > > Nice to see your still plumbing the depths of your own stupidity. > Looks like > your still coming up with fresh ways to show everyone what a prick > you are. > > On Mon, Apr 13, 2009 at 9:59 PM, msleeper <mslee...@cyberwurx.com> > wrote: > >> If I cared about the hlmappers list I'd subscribe there. >> >> >> On Mon, 2009-04-13 at 21:47 +0100, Patrick Shelley wrote: >>> Get a grip you twat - read the whole fucking email and you would >>> have >> found >>> out why it ended up on the hlds. >>> >>> This is hlmappers email and someone decided to post it on hlds - >>> but if >>> you'd have spared 1 ounze of common sense you'd have read what >>> happened. >>> >>> On Mon, Apr 13, 2009 at 8:15 PM, msleeper <mslee...@cyberwurx.com> >> wrote: >>> >>>> Cool article but this has what to do with server administration? >>>> >>>> >>>> On Sat, 2009-04-11 at 09:47 +0100, Philip Bembridge wrote: >>>>> Interesting post on the HLmappers mailing list :-) >>>>> >>>>> Phil >>>>> >>>>> 2009/4/5 Nathan Voge <hl2fr...@msn.com> >>>>> >>>>>> >>>>>> I just thought I would throw up this quote from a Gamasutra >>>>>> article >> on >>>> The >>>>>> Cabal: Valve’s Design Process For Creating Half-Life found at >>>>>> http://www.gamasutra.com/features/19991210/birdwell_01.htm >>>>>> >>>>>> [ >>>>>> No Good Deed Goes Unpunished >>>>>> >>>>>> Until the Cabal process got underway, technology was added to >> Half-Life >>>>>> freely. It was assumed that "if we build it, they will come," >> meaning >>>> that >>>>>> any new technology would just naturally find a creative use by >>>>>> the >>>> content >>>>>> creation folks. A prime example of this fallacy was our "beam" >> effect, >>>>>> basically a technique for doing highly tunable squiggly glowing >> lines >>>>>> between two points; stuff like lightning, lasers, and mysterious >>>> glowing >>>>>> beams of energy. It was added to the engine, the parameters were >>>> exposed, >>>>>> and an e-mail was sent out explaining it. The result was … >>>>>> nothing. >>>> After >>>>>> two months only one level designer had put it in a map. >>>>>> Engineering >> was >>>>>> baffled. >>>>>> >>>>>> During the Cabal process, we realized that although the level >> designers >>>>>> knew of the feature, they really had no clear idea of what it was >> for. >>>> The >>>>>> parameters were all very cryptic, and the wrong combinations >>>>>> would >>>> cause the >>>>>> beams to have very ugly-looking effects. There were no decent >> textures >>>> to >>>>>> apply to them, and setting them up was a bit of a mystery. It >> became >>>> very >>>>>> clear the technology itself was only a small part of the work and >>>>>> integration, training, and follow-through were absolutely >>>>>> necessary >> to >>>> make >>>>>> the technology useful to the game. Writing the code was typically >> less >>>> than >>>>>> half the problem. >>>>>> ] >>>>>> >>>>>> It still seems that this problem is still around Source modding, >>>>>> mapping,... The technology is there to do almost anything we >>>>>> want, >> but >>>> we >>>>>> still have to search and trial and error for hours to achieve it. >> I'm >>>>>> speaking as someone who has left and returned to many of my maps >> over >>>> and >>>>>> over again because I don't have the time for another full time >>>>>> job >> - >>>> and >>>>>> that is what it currently takes to make sense of it all. I'm only >>>> posting >>>>>> this because the L4D SDK is on the horizon and I'd love to get my >> ideas >>>> into >>>>>> maps without having to reverse engineer maps (I talk here about >>>>>> the >>>> complex >>>>>> example maps that are sometimes included in the SDKs and not >> decompiled >>>>>> maps), or trial and error (guess) what entities work together, or >> have >>>> to >>>>>> wait/search for community tutorials. Please improve this >> drastically >>>> with >>>>>> the next SDK release. I know I and the rest of the community >>>>>> would >>>> thank you >>>>>> Valve. >>>>>> >>>>>> ~Nate >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds