Does anyone know whether this issue was resolved in the DLC release?

Thanks!

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong
Sent: Sunday, 19 April 2009 4:52 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Left 4 Dead: Map timeout issue?

Ah great, thanks for that - so it's a known issue.

I may just wait and see if the 21st update happens to fix the problem :) 

Cheers

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal
Sent: Sunday, 19 April 2009 4:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead: Map timeout issue?

It's a similar issue to the TF2 problem. Install this plugin and it should
fix the issue: http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip

I've had 0 timeouts on my L4D servers since having this installed for the
past couple months.



On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong
<and...@mammoth.com.au>wrote:

> Hi everyone,
>
>
>
> I read a while back that TF2 had a timeout on map change bug, where
players
> would be dropped from the server with a 'Timeout' message, which was later
> fixed (According to the Steam website, early March 09).
>
>
>
> We've noticed several times some of our Left 4 Dead servers will drop all
> players due to a 'Timeout' (after reading the server console) during the
> map
> change. Players get the 'Lost connection to server, reconnecting.' message
> with a countdown timer of 30 seconds.
>
>
>
> Most of the time the servers are fine and have no issues.
>
>
>
> The actual server does not crash, and you can reconnect to it later, which
> reminded me of the problem experienced by TF2 servers where it uploaded
> game
> stats during map change.
>
>
>
> Is this still/was it ever a problem with Left 4 Dead servers? Does anyone
> know anything about this problem?
>
>
>
> Cheers,
>
> Andrew
>
>
>
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