I dont remember seeing it listed in the update release notes, so I doubt it
On Fri, Apr 24, 2009 at 9:51 PM, Andrew Armstrong <and...@mammoth.com.au>wrote: > Does anyone know whether this issue was resolved in the DLC release? > > Thanks! > > -----Original Message----- > From: > hlds-boun...@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=hlds-boun...@list.valvesoftware.com> > [mailto:hlds-boun...@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=hlds-boun...@list.valvesoftware.com>] > On Behalf Of Andrew Armstrong > Sent: Sunday, 19 April 2009 4:52 PM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] Left 4 Dead: Map timeout issue? > > Ah great, thanks for that - so it's a known issue. > > I may just wait and see if the 21st update happens to fix the problem :) > > Cheers > > -----Original Message----- > From: > hlds-boun...@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=hlds-boun...@list.valvesoftware.com> > [mailto:hlds-boun...@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=hlds-boun...@list.valvesoftware.com>] > On Behalf Of Brent Veal > Sent: Sunday, 19 April 2009 4:40 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Left 4 Dead: Map timeout issue? > > It's a similar issue to the TF2 problem. Install this plugin and it should > fix the issue: http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip > > I've had 0 timeouts on my L4D servers since having this installed for the > past couple months. > > > > On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong > <and...@mammoth.com.au<https://mail.google.com/mail?view=cm&tf=0&to=and...@mammoth.com.au> > >wrote: > > > Hi everyone, > > > > > > > > I read a while back that TF2 had a timeout on map change bug, where > players > > would be dropped from the server with a 'Timeout' message, which was > later > > fixed (According to the Steam website, early March 09). > > > > > > > > We've noticed several times some of our Left 4 Dead servers will drop all > > players due to a 'Timeout' (after reading the server console) during the > > map > > change. Players get the 'Lost connection to server, reconnecting.' > message > > with a countdown timer of 30 seconds. > > > > > > > > Most of the time the servers are fine and have no issues. > > > > > > > > The actual server does not crash, and you can reconnect to it later, > which > > reminded me of the problem experienced by TF2 servers where it uploaded > > game > > stats during map change. > > > > > > > > Is this still/was it ever a problem with Left 4 Dead servers? Does anyone > > know anything about this problem? > > > > > > > > Cheers, > > > > Andrew > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds