I dont remember seeing it listed in the update release notes, so I doubt it


On Fri, Apr 24, 2009 at 9:51 PM, Andrew Armstrong <and...@mammoth.com.au>wrote:

> Does anyone know whether this issue was resolved in the DLC release?
>
> Thanks!
>
> -----Original Message-----
> From: 
> hlds-boun...@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=hlds-boun...@list.valvesoftware.com>
> [mailto:hlds-boun...@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=hlds-boun...@list.valvesoftware.com>]
> On Behalf Of Andrew Armstrong
> Sent: Sunday, 19 April 2009 4:52 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Left 4 Dead: Map timeout issue?
>
> Ah great, thanks for that - so it's a known issue.
>
> I may just wait and see if the 21st update happens to fix the problem :)
>
> Cheers
>
> -----Original Message-----
> From: 
> hlds-boun...@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=hlds-boun...@list.valvesoftware.com>
> [mailto:hlds-boun...@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=hlds-boun...@list.valvesoftware.com>]
> On Behalf Of Brent Veal
> Sent: Sunday, 19 April 2009 4:40 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead: Map timeout issue?
>
> It's a similar issue to the TF2 problem. Install this plugin and it should
> fix the issue: http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip
>
> I've had 0 timeouts on my L4D servers since having this installed for the
> past couple months.
>
>
>
> On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong
> <and...@mammoth.com.au<https://mail.google.com/mail?view=cm&tf=0&to=and...@mammoth.com.au>
> >wrote:
>
> > Hi everyone,
> >
> >
> >
> > I read a while back that TF2 had a timeout on map change bug, where
> players
> > would be dropped from the server with a 'Timeout' message, which was
> later
> > fixed (According to the Steam website, early March 09).
> >
> >
> >
> > We've noticed several times some of our Left 4 Dead servers will drop all
> > players due to a 'Timeout' (after reading the server console) during the
> > map
> > change. Players get the 'Lost connection to server, reconnecting.'
> message
> > with a countdown timer of 30 seconds.
> >
> >
> >
> > Most of the time the servers are fine and have no issues.
> >
> >
> >
> > The actual server does not crash, and you can reconnect to it later,
> which
> > reminded me of the problem experienced by TF2 servers where it uploaded
> > game
> > stats during map change.
> >
> >
> >
> > Is this still/was it ever a problem with Left 4 Dead servers? Does anyone
> > know anything about this problem?
> >
> >
> >
> > Cheers,
> >
> > Andrew
> >
> >
> >
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> >
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