If all you want to do is prevent heatbeat/server listing, then -nomaster does 
work - we used it for private left4dead servers before better methods came along

> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of msleeper
> Sent: 30 April 2009 23:39
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Running LAN server with Steam IDs
> 
> Well I just guinea pigged people on a 32 person server and nothing
> happened to them, but I am not sure it even affects network servers, or
> if it only takes effect after mapchange or something like that. In-game
> it says this to me.
> 
> 
> "sv_lan" = "0"
>  - Server is a lan server ( no heartbeat, no authentication, no
> non-class C addresses )
> 
> 
> However I had sv_lan 0 set on my test LAN server and it still wouldn't
> talk to the authentication servers. Richard Eid suggest -nomaster which
> I have found while searching, but nobody confirms it actually works and
> he says he hasn't tried in a long time.
> 
> 
> On Thu, 2009-04-30 at 18:23 -0400, Alec Sanger wrote:
> > I doubt it's this easy, but what happens if you set sv_lan mid game
> when people are already playing? Does it only take effect on a map
> restart?
> >
> > Thank you,
> > Alec Sanger
> > P: 248.941.3813
> > F: 313.286.8945
> >
> >
> >
> > > From: mslee...@cyberwurx.com
> > > To: hlds@list.valvesoftware.com
> > > Date: Thu, 30 Apr 2009 18:16:23 -0400
> > > Subject: [hlds] Running LAN server with Steam IDs
> > >
> > > Is there any way to trick a LAN server into connecting to Steam and
> > > making it use actual Steam ID's in-game instead of the false LAN
> ID? Or
> > > am I stuck using primitive methods of in-game administration in a
> LAN
> > > setting. Thanks.
> > >
> > >
> > >
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> 
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